What a Wonderful World Hub

rating: +187+x

wonderfulworld.png

Introduction
Welcome, tourist, to Wonder World! Tee emm. I'm Cat Emmet, loving and beloved tour guide of the great City of Sugar, the Town of the Talk, the Musical Metropolis — oh, it goes by many names~! Truly, its reputation precedes it. But for the some few of you who have yet to get the rundown — perhaps pulled here by a friend, or worse — well, we shouldn't talk about that, but you should know this city is one built out of the dreams of refugees. All who find themselves in dire straits are welcome here, oh I assure you! And I'm here to give you that wonderful warm and whimsical welcome! From our train platform here, you have likely already noticed the visage of our sharpest skyscraper — oh, and it does actually scrape the sky — Wonder Tower, the home of the great Dr. Wondertainment, both the man and the myth alike! Well, a woman right now, but man and myth alliterate, and I haven't worked out a good alternative yet, tsk tsk! Whatever I think up, the next group of tourists will hear it, you can be sure.

But enough spiel, time for more spiel~! Wonder World! Tee emm, founded in the 12th Wonder Year by Chester Williams and Maria Herring, gifted to our great Wondertainments of yore by Capital R — if you squint while we pass this intersection, you'll see his statue just over those buildings, more on that if you join my tour on Bluesday, and yes, I work Bluesdays — I won't judge you for showing up if you don't judge me for being there~! But anyhow, Wonder World! Tee emm is an extradimensional space located somewhere semi-secret in Boston, that was created originally as extra floor space and storage space for the first Dr. Wondertainment storefront, Dr. Wondertainment's World of Whimsy! That version of the location was actually created as early as the 3rd Wonder Year, which most people don't know, but it got its name — and zoning laws — in the 12th. Yes, we're walking through what was once a closet.

Impressive, isn't it? It was a combination of Maria Herring and Capital R's magic that allowed the space to expand so gratuitously, and then it was Chester's idea to create the sky and weather patterns to make it feel outdoors! Only, a nicer, more sanitary version of the outdoors, anyways. You people live with unscheduled rain and snow, don't you? Hoo-ah! I couldn't imagine. Never again will you be so taken off-guard in Wonder World! Tee emm. Our weather is actually democratic — so, you can imagine it stays sunny most of the year, though our hearts do yearn for snow around the holidays. More about our governmental systems and voting booths on Peruseday — what better place to peruse?

Ah, but here is our first stop for day one! Yes, this should give you the context you need to understand everything going forward. Welcome, my friends, to the Wonder World! Tee emm, Hysterically Hurtful Historical Society! Oh, don't be put off by the name — see, "hurt" is a synonym of "smart"! Did you know that? And see, that's why they're the historians, and you and I aren't. Come inside, come inside!

Like any good historical society, it is cut up into sections based on eras! So what eras do we care about? Of course, with a world — does that require a tee emm? — with a world so young, our eras don't last much more than some decades. How do we identify them? Why, by the residing Dr. Wondertainment of course! Here you can tour our encyclopedic knowledge of the Chester, Cornelius, and Holly eras! Oh, and of course, our so very hurtful — ah, who am I kidding, that word is weird to me too, my apologies my chronicling compatriots! Our very sharp and exacting historians have something of a soothsaying hobby, and you can even page through their speculations! That would be the Judy and Redd eras, and Everything After.

If you follow me, I'll give you a little rundown on our history, and maybe suggest to you some reading material, hmm? There's just about as much to learn as there is room in your head, and unless you're one of these bookworms that goes straight from the page to studying sand or whatever it is they do in their off hours, I doubt you'll be able to get through it all in one lifetime. (Well, one lifetime spent well, but don't let our ever-so clever historians hear that I said that!)

Where to Start
Of course, I see some of the more energetic of you kicking your restless legs and some of these children, why, they're yawning! Yes, maybe I ought to give you an abridged version, give you a taste. If you're so restless to get going, maybe it's all you need — but if you're rearing to read 'til your eyes turn pink, this might give you a good sense of whether our stories are worth your time — though I warn you, there's only one right answer, and if I catch even the hint of disrespect on the lips of anyone in this tour group, you can kiss your vacation goodbye!

Oh, ahem, excuse me~! I seem to have lost my good manners for a moment. My sincerest apologies! In any case, here by the front desk is our selection of establishing works — moments in our history that should give you a good rundown of what it's all about. Let's go through them, shall we?




0th to 66th Wonder Years
Where better to start than where it all started? Oho~! You wouldn't think it by looking at me, but I actually met our great Chester Williams when I was but a wee kitten — yes, I'm a bit older than I look, and don't let me catch you discussing it! Though our founder, Chester Williams, was the first official Wondertainment, it is said the title honorarily includes the cofounder Maria Herring. The two met in the early 20th Century — the very first Wonder Year, in fact, 1910 to the [Come Back] — in Boston, and became fast friends and business partners, and later even romantically intertwined, meow! Chester was the face of the company, and Maria put the magic in the toys.

They were turbulent times, and a Black storeowner, especially one with a connection to a white woman… well, you can be sure that did not go unnoticed. While the brand was still getting its bearings, we regret to admit that we got involved with some off-color characters — namely, the local magic mafia, the Chicago Spirit. (You'd think they'd stick to their namesake city, but luckily for us they had a little more reach than that!) Separating from their web was a doozy, but as the company grew, so did its self-sufficience, in large part because of our accumulation of Wondrous individuals under our umbrella — a process the Chicago Spirit attempted to stimy, in order to keep us dependent on their protection. Even into the modern day, there seems to be a lasting — pardon my meat-language, but — beef with the remnants of that old organization.




chesterclover.png

You can see our historians decorated this section of the archive with cardinal red, canary yellow, and plum purple! (We too are sad to learn that there wasn't a snappy bird-related c-word for purple.) Color is very important to us Wonders, so allow me to explain their meanings to the less artistically inclined of you. First it must be mentioned that the colors are Maria and Chester's colors — in that order! Red was Maria's signature garb, quite possibly because no one in her position could resist the pun of "Red Herring," while purple was Chester's! Each, however, shared a propensity for yellow, and so that was their connecting theme.

Red, purple and gold are classically kingly and queenly colors, and so how better to honor our old king and queen! Not to mention, red is the color of passion, of which Maria was known for, and that passion drove the company's humble beginning and unprecedented success. It was also the passion shared between the refugees Wondertainment began to house — the yellow itself representative of the warming sun, the comfort of company and basic warmth. Purple has to stand in for the magic and whimsy, Chester's arena — not of literal magic, as was Maria's, but instead a magic of characer, a magic of hope and aspiration and optimism. (Optimism, yes! I knew I forgot something about the yellow — the same yellow as those little smiley faces you see everywhere, mm~?)



chester.png
Chester Williams by Raddagher


Chester Era Writings
01. The Workshop ~~ by RockTeethMothEyes & Uncle Nicolini
02. Lord Blackwood in the Land of Wonder ~~ by Raddagher & Uncle Nicolini
03. Extradimensional Purchase: "Wondertainment Vacation Spot!" ~~ by Ellie3
04. Cardiac Myxoma ~~ by DarkStuff




The Timeline
We understand that the timeline of events is a little difficult to follow, so here's just straight up a timeline of events!




The Writer's Guide
Ah, must I finally break the fourth wall? So be it, this section would be rather difficult to write in obfuscated terms! If you've gotten this far, you probably have a good idea of how you might write for this setting already, but let us take this moment to make some things very clear.

Perhaps the central theme of What a Wonderful World is this, introduced as early as Vend-a-Friend: that there is no other time to be happy. That if you are searching for beauty, you must be prepared to find it now. That if you hope to experience joy, you must be prepared to experience joy now. That there is reason to live, from the tall to the small. It asks that you look upon bleak prospects and smile. It asks that you experience loss and find worth in what you still have. It asks that you find meaning in suffering. It is about life in the apocalypse, it is about surviving the worst of everything.

In somewhat less spiritually-toned words, this canon is mostly about character-driven works, and slower, more ponderous storytelling. It is asking, in an overtly magical, whimsical world, what motivates people. It is a canon largely about building community and building connections, altruistic motives (and those motives nearby), and surviving suffering. It is about the coexistence of atrocities with genuine joy. It is a canon of whiplash: it is about characters that exist in horrible circumstances finding peace, and it is about characters living lives of comfort finding dismay. Ideologically, it is opposed to apathy, it promotes ecstasy as revolution. It is openly political, and discusses industrialization, climate change, authoritarian government, bigotry and more.

To write in What a Wonderful World, I think a good exercise would be to first think about what motivates you, what makes you happy, what you are looking for, and write about that.




However, there is more lore to this canon than that, and while the majority of works are character-driven, there is a larger plot. If you want to write plot-heavy works, I commend you! Your best resource is simply to read what is written. If you're so gung-ho as to be thinking of writing for the Wondermaker Era or the Redd Era — or Everything After — then I recommend you read this essay, written by me. There is a lot of planned plot and lore in this canon that has yet to make it to the site, and this essay goes over that. Be warned though: it is not very approachable. To read this and then write based on it is absolutely going above-and-beyond, but very much recommended for writing in the aforementioned eras, which are the most plot-heavy in the canon.

Should you venture there, good luck, and absolutely feel free to reach out to myself (DarkStuffDarkStuff) or Uncle NicoliniUncle Nicolini for clarifications on the canon.




Honorable Mentions
There are articles here that aren't perfectly canon, but that make mention of canon conventions or otherwise reference What a Wonderful World directly. It feels wrong to exclude them from the hub, so we'd like to show them to you here. Take a gander and enjoy!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License