Void Dancer Hub

Entities that enter this place may find that their experience gives it form; that it populates it; that their perception shapes reality; and that imagination equals power.

Void Dancer Hub
By: Lt FlopsLt Flops
Published on 21 Jan 2021 14:47
rating: +94+x

What this is

A bunch of miscellaneous CSS 'improvements' that I, CroquemboucheCroquembouche, use on a bunch of pages because I think it makes them easier to deal with.

The changes this component makes are bunch of really trivial modifications to ease the writing experience and to make documenting components/themes a bit easier (which I do a lot). It doesn't change anything about the page visually for the reader — the changes are for the writer.

I wouldn't expect translations of articles that use this component to also use this component, unless the translator likes it and would want to use it anyway.

This component probably won't conflict with other components or themes, and even if it does, it probably won't matter too much.


On any wiki:

[[include :scp-wiki:component:croqstyle]]

This component is designed to be used on other components. When using on another component, be sure to add this inside the component's [[iftags]] block, so that users of your component are not forced into also using Croqstyle.

Related components

Other personal styling components (which change just a couple things):

Personal styling themes (which are visual overhauls):

CSS changes

Reasonably-sized footnotes

Stops footnotes from being a million miles wide, so that you can actually read them.

.hovertip { max-width: 400px; }

Monospace edit/code

Makes the edit textbox monospace, and also changes all monospace text to Fira Code, the obviously superior monospace font.

@import url('https://fonts.googleapis.com/css2?family=Fira+Code:wght@400;700&display=swap');
:root { --mono-font: "Fira Code", Cousine, monospace; }
#edit-page-textarea, .code pre, .code p, .code, tt, .page-source { font-family: var(--mono-font); }
.code pre * { white-space: pre; }
.code *, .pre * { font-feature-settings: unset; }

Teletype backgrounds

Adds a light grey background to <tt> elements ({{text}}), so code snippets stand out more.

tt {
  background-color: var(--swatch-something-bhl-idk-will-fix-later, #f4f4f4);
  font-size: 85%;
  padding: 0.2em 0.4em;
  margin: 0;
  border-radius: 6px;

No more bigfaces

Stops big pictures from appearing when you hover over someone's avatar image, because they're stupid and really annoying and you can just click on them if you want to see the big version.

.avatar-hover { display: none !important; }

Breaky breaky

Any text inside a div with class nobreak has line-wrapping happen between every letter.

.nobreak { word-break: break-all; }

Code colours

Add my terminal's code colours as variables. Maybe I'll change this to a more common terminal theme like Monokai or something at some point, but for now it's just my personal theme, which is derived from Tomorrow Night Eighties.

Also, adding the .terminal class to a fake code block as [[div class="code terminal"]] gives it a sort of pseudo-terminal look with a dark background. Doesn't work with [[code]], because Wikidot inserts a bunch of syntax highlighting that you can't change yourself without a bunch of CSS. Use it for non-[[code]] code snippets only.

Quick tool to colourise a 'standard' Wikidot component usage example with the above vars: link

:root {
  --c-bg: #393939;
  --c-syntax: #e0e0e0;
  --c-comment: #999999;
  --c-error: #f2777a;
  --c-value: #f99157;
  --c-symbol: #ffcc66;
  --c-string: #99cc99;
  --c-operator: #66cccc;
  --c-builtin: #70a7df;
  --c-keyword: #cc99cc;
.terminal, .terminal > .code {
  color: var(--c-syntax);
  background: var(--c-bg);
  border: 0.4rem solid var(--c-comment);
  border-radius: 1rem;

Debug mode

Draw lines around anything inside .debug-mode. The colour of the lines is red but defers to CSS variable --debug-colour.

You can also add div.debug-info.over and div.debug-info.under inside an element to annotate the debug boxes — though you'll need to make sure to leave enough vertical space that the annotation doesn't overlap the thing above or below it.

…like this!

.debug-mode, .debug-mode *, .debug-mode *::before, .debug-mode *::after {
  outline: 1px solid var(--debug-colour, red);
  position: relative;
.debug-info {
  position: absolute;
  left: 50%;
  transform: translateX(-50%);
  font-family: 'Fira Code', monospace;
  font-size: 1rem;
  white-space: nowrap;
.debug-info.over { top: -2.5rem; }
.debug-info.under { bottom: -2.5rem; }
.debug-info p { margin: 0; }



rating: +94+x

Void Dancer Hub

Tales Hub » Series Archive » Void Dancer Hub



After I'm gone, your Earth will be free to live out its miserable span of existence, as one of my satellites.

And that's how it's going to be.

Welcome to The Void. Down here, you're here to stay. But it doesn't have to be your punishment.

The Void's more malleable than most things most folks have ever known. It might look like a blank slate, but you can push it. With practice, you can shape it to your mind's eye (providing you haven't lost that along the way). What matters is, this place is yours and yours only. Others may come here; they may shape things the way they want. But there's no monsters. There's no doomsayers. And there's no one telling you how you ought to live.

Because that world's ended, baby, whether you like it or not. And in this place, where They can no longer dictate your life, all you've got is a memory and your own imagination. And you can create some truly marvellous things.

But only if you believe it.


Author's Note: This is a story of the ones who were Forgotten. They rest here, now, though their minds may never again be at ease.

A lone dancer in The Void dangles from above. She twists and tangles on strings extending into infinity. She alludes to A GAME, of which the rules, objectives, and players are all as-yet-unknown. Somewhere out there is an agent, one of both order and chaos, commanding that it be played. And our protagonists are without a choice.

Required Reading

Further Reading (References)


They're welcome here, though they may not know it yet.


Some of these I picked out — as it were — from your Jailors' toolkit. You may not like 'em, but they knew exactly what they were doing, and it's not good.

If there's more, don't hesitate to let me know. I'll keep this updated. All right?

  • narrativohazard: A cascading hazard affecting elements of a narrative and its mode of transmission, often leading to their mutual destruction. Now, doesn't that sound inconvenient?
  • pataphysical: We don't use it much, but you know it when you see it. It'll piss you right off, but when the imagined monsters turn real, you'll be glad you knew better. Don't let me indulge you. And more importantly, don't indulge Them.
  • The Void: A substrate of “nothingness” and the foundations of observable existence. Entities that enter this place may find that their experience gives it form; that it populates it; that their perception shapes reality; and that imagination equals power. The Void is inaccessible for entities within the Cosmos (meatspace, dreamspace, et al.). Access can only occur through use of incredibly powerful narrative-bending manipulations. Entities who attempt these manipulations do, of course, face a high probability of incurring narrativohazards, or retroactively ceasing to have ever existed across their past life. Transit into The Void is inherently one-way — unless you somehow know better than I.
  • Them: The gods of the old world. The architects of our persistent peril. Formerly known as “The Authors.” That was a lie then, and it's a lie now. Truth is, you can kill 'em. But only if you can find 'em. I'm sure they wouldn't put up too much of a fight, though. Not inside their pitiable domain, at any rate.


You're asleep. Or maybe you skimmed all this. Or maybe you scrolled down here first.

Ah, well. I should have expected this.

I guess it's always useful to recognise your audience.

rating: +94+x

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