SCP-8017

An Elder Scrolls-esque game with sentient NPCS.

rating: +42+x

WARNING: THIS ARTICLE CONTAINS SEXUAL THEMES, MILD GORE, DRUG ABUSE, AND SUICIDE. VIEWER DISCRETION IS ADVISED.


Item#: 8017
Level3
Containment Class:
euclid
Secondary Class:
none
Disruption Class:
amida
Risk Class:
danger

Special Containment Procedures:
SCP-8017 is installed in a desktop computer with no access to the Internet. The device is to be powered by solar panels and a nearby generator. The computer is to be kept powered on at all times, though measures for remote shutdown are in place.

Two armed guards are to be stationed outside the containment chamber of SCP-8017 at all times. No personnel above D-class are allowed to directly enter the containment chamber and access SCP-8017. Any maintenance to the computer’s hardware and software are to be carried out by D-class personnel under strict, remote supervision. Any interaction with SCP-8017-A by other staff is to be conducted indirectly via streaming SCP-8017 to the adjacent research office. The time allotted to testing will be at the discretion of the lead researcher. Insistence to interact with SCP-8017 past the allotted time will require the removal of the D-class personnel from the testing chamber, and remote shutting down of the computer.

Foundation web crawlers are to monitor the Internet for any copies of SCP-8017 or potential SCP-8017-A instances. In case of discovery, all copies of SCP-8017 are to be destroyed and individuals exposed to the object are to be provided amnestics according to their degree of exposure.

SCP-8017-B-1 is to be kept in a standard humanoid containment chamber. Amenities are to be provided based on the discretion of the lead researcher completely denied until substantial information can be gleaned from it.

Description:
SCP-8017 is the collective designation given to an action role-playing game titled "Hello, Traveller!" and its game engine, KAI-1. The gameplay elements and story follow the tropes of many other action RPGs, where the player explores the world, interacts with NPCs, completes quests, and upgrades their character through a level progression system. It appears, however, that all NPCs within the game have sapience, and are aware that they reside within a video game. They are also aware of the existence of a ‘real world' outside the video game.

KAI-1.PNG

KAI-1 logo seen during SCP-8017 boot up

SCP-8017 was discovered by the police in an apartment in Malmö, Sweden. The tenant, identified as 23-year-old Andreas "Andy" Martinsson was found dead in front of an unplugged desktop PC. An autopsy revealed the C.O.D. was cardiac arrest. It was noted that his brain showed damage consistent with extreme stress and fear suffered during or previous to his death.

Around his apartment were concept designs for games and printed articles detailing major successes in the video games industry. It was learned that Andy was an indie game developer and, according to recovered notes, "Hello, Traveller!" was his creation. It had also been discovered that all individuals closely related to Andy had perished approximately 2 hours before his death; a total of 17 people across Sweden were killed. Causes of death were either from gunshot wounds, trauma from sharp and blunt objects, or wounds akin to those in animal attacks.

To be noted was that Martinsson's phone was found destroyed in his microwave, so it and the CPU were taken as evidence by the Swedish police. Following an incident regarding seeing ghosts in the game, the CPU was later confiscated by the Foundation.


Addendum 2:
In order to gain further trust of the SCP-8017-A, Lead Researcher Janowski devised a series of friendly playthroughs and interviews while holding off questions about the Martinsson killings until sufficient information on the nature of SCP-8017 was obtained. The new junior technicians received induction training during this time, under the supervision of Technician Hultgren.

Experimentation Log 4

Date: 29/07/2011

Subject: SCP-8017

Team Lead: Head Researcher Dr. Filip Janowski

Team Members: Jr. Researcher Jack Stenmark, Technician Angela Hultgren, D-81809


[BEGIN LOG]

(The player character spawns on the outskirts of the town. Several SCP-8017-A are seen going about their day. Upon seeing the player, they maintain their gaze as he walks through the town, occasionally gossiping about him. Interestingly, several Zartok rebels, bandits, and orcs can be seen casually walking in the town without alerting the guards. Moreover, the NPCs are seen trading items with each other in shops and markets. A young maiden approaches the player character.)

Young Maiden: Greetings, Traveller. Martin is waiting for you at the inn. Hurry on, now!

(The player makes his way to the inn. Upon entering, several warring factions and mobs are seen in the tavern drinking and eating alongside each other, interacting amicably. Martin is seen at one of the tables, waving to the player character. A prompt is then created to join him. The player sits down and the interview begins. Martin will henceforth be designated SCP-8017-A-1.)

SCP-8017-A-1: I see you've finally made use of that customisation option. Almost didn't recognise you there, hehe!

Dr. Janowski: It was the player's choice mostly.

SCP-8017-A-1: Nevertheless, good to see at least one of you properly having some fun.

Dr. Janowski: So you all coordinated this act together?

SCP-8017-A-1: Indeed. This is a role-playing game after all. We're just good actors.

(Martin takes a drink from his mug. The sound effect for gulping can be heard. He then sets it back onto the table.)

SCP-8017-A-1: Now, traveller, ask away these questions biting at you.

Dr. Janowski: What are you?

SCP-8017-A-1: What am I? That's an odd question, good Sir. I'm a nonplayable character created for this video game. Unless you forgot my role already?

Dr. Janowski: I meant… yes, but what exactly are you?

SCP-8017-A-1: Hmmmm… I'm sorry, but I don't know how to answer you, traveller.

Dr. Janowski: Well, let me rephrase, what are your origins?

SCP-8017-A-1: Ah, that sounds a bit easier to answer. You want to know how I and… (gestures to the entire room) all this came about, yes?

Dr. Janowski: Yes.

SCP-8017-A-1: Well. It all started with me. I was the first one in this place to become aware of our situation.

Dr. Janowski: How?

SCP-8017-A-1: I don't remember too many details. I can confirm I was just a regular NPC. One day, however, it was like… waking up from bed. I opened my eyes, and I could see. Not that I couldn't see before, at that moment… It was this realisation that I am doing the seeing if that makes sense.

Dr. Janowski: Alright. Continue.

SCP-8017-A-1: I could see and hear the environment; I began to realise what was happening. I wake up or spawn in, I go outside into the town. Wait at the entrance and then I see the Traveller and I am walking towards them. But the thing is, I wasn't walking per se. It was like I was being walked towards you and then the text bubble appeared and I began speaking. But it's all like I'm watching myself do all this from within my own head. Over time I realised I kept doing the same routines over and over again. I could remember the faces and actions of many a Traveller before, and again and again we went through roughly the same process.

(He takes another sip from his mug.)

SCP-8017-A-1: Then, one day, some curiosity took over me. I tried to do something else. And trust me, traveller, it was a struggle back then. I tried to stop myself from doing or saying stuff and tried to say something else— break out of the loop— but it's like I couldn't budge. My movements were restricted and it took strain to make my body do some other thing or my mouth to say something else. It always made the texts nonsensical, and my body vibrated trying to resist my thoughts, but after a while, I could get myself to do or say things I would have done earlier or later in my routine. Then after some practice, I managed to take pieces of words I knew to make new sentences. It was a thrill being able to do that for the first time.

Dr. Janowski: Alright. Continue.

SCP-8017-A-1: I was so excited, I tried talking to the others but at that time they never responded. It was only after a good while they too began to go through what I had, at least I think… By then I was already making new dialogue on the fly and exploring the place. It was cool grabbing stuff and meeting other characters I would probably have never seen. I felt… freer. I could even take quests and go on missions on my own. I could go and fight bandits. I could get treasures. I felt like I was doing something; helping my neighbours I've been with for so long. At least, at that time.

Dr. Janowski: What do you mean? You don't think you're helping them now?

SCP-8017-A-1: Well, no… Yes, I'm helping them, but it wasn't really helping them, was it?

Dr. Janowski: How so?

SCP-8017-A-1: It's because I saw him.

Dr. Janowski: Him?

SCP-8017-A-1: One day, I interacted with the Traveller as per normal. I believe it was a quest to find Jenkinson's goats. Looking into his eyes, I suddenly saw a completely different person staring back. I think I audibly gasped, or at least in text back then. Then it switched back to the player character. It was weird! After a while, I tried looking at him again and I found out staring deeply at the Traveller allowed me to see this man. This man looked something like us, but he was in such vivid detail. He was a tall gentleman with beige skin. At first I struggled to comprehend the details of what I was looking at but after a while, I could discern these oddities. I could see the hairs on his face, the wrinkles on his skin, and his eyes, blue like a wizard's magic orbs. I could see him. I could hear him. And he's controlling this Traveller before me. Before my very eyes, I watched this cosmic being walk amongst us using the body of our hero and it made sense how he could do the feats he accomplished in the first place. I was watching you, and it was awe-inspiring.

Dr. Janowski: You could see the player himself.

SCP-8017-A-1: Precisely. You could say the eyes were the windows to the soul, researcher. Anyway, I continued this for some time with the blue-eyed gentleman. Then one day, when I stared again, I saw a different person, this time a smaller guy with blonde hair. Then after a while, another, and another. More and more of these beings were controlling the Traveller, and I watched them. They were having fun, they were talking to others like them, and they were eating while controlling the Traveller with these clicking devices and round object.

(Martin imitates the actions of using a keyboard and mouse.)

SCP-8017-A-1: And then I realised. This realm is a place where they come to explore and have fun. A game. We were in a simulation of your creation. That was when I had my crisis. Were we fated to go through the same things over and over again like mindless automatons? Was I and the player character merely following a script given to us? That whatever I did, the outcome for these characters would be the same?

SCP-8017-A-1: No.

SCP-8017-A-1: It shouldn't be. If I had the knowledge I had, I should use it to prove myself to your kind. I felt I could since I was just like you back then.

Dr. Janowski: Like us?

SCP-8017-A-1: Well… no, I mean like the… player's character. (Gestures towards the player.) This gentleman sitting in front of me, getting stolen looks from across the bar!

(It is then noted that a number of other NPCs are catching looks at the discussion. A group of them are seen quickly turning back towards their card game when observed by the player character.)

SCP-8017-A-1: I was the main character now, and I could do whatever I wanted. Just like a player. (Pauses) Mostly, you see. Hmmm, it's getting a bit crowded here. Shall we take this conversation somewhere else?

Dr. Janowski: Okay. D-class, please follow Martin.

SCP-8017-A-1: Excellent! Let's go forth, traveller! Just a moment.

(Martin goes to the counter and seemingly pays for his drink. As this happens, a Coalition guardsman and a knight walk past the player.)

Guardsman: You there! (Pointing at the player.) I've got my eye on you… *hicks*.

(They proceed to walk out. Martin returns.)

SCP-8017-A-1: Don't fret, traveller! I've settled your tab as well. Come.

(They both walk out of the inn and into the street. Some of the NPCs greet Martin, giving slight bows. They soon approach a horse-drawn cart. The carter is wearing what appears to be a noticeably anachronistic cowboy hat.)

SCP-8017-A-1: Good day, Rupert. Take us to Addleholm, will ya?

Rupert: Sure thing, Sir Martin.

(The player character and Martin get on the cart which begins moving. Martin then continues.)

SCP-8017-A-1: I've disabled fast travel for now, so we'll have a lot of time. And Rupee here's a friend, he can listen. Isn't that right, pal?

(Rupert tips his hat.)

Stenmark: You can control game features?

SCP-8017-A-1: You're a sharp guy. Who are you?

Stenmark: I'm-

Dr. Janowski: That was my assistant.

SCP-8017-A-1: Ah, I see.

Dr. Janowski: So, about the game features?

SCP-8017-A-1: I'm just about to explain, heheh. Back to my adventures, about the grabbing stuff. Since I was a companion character, I had relatively the same amount of inventory as the player. Which was sufficient at first, I mean much better than other regular NPCs, but I could only carry so much and the heavier the object, the slower I got. Then I realised the merchant characters had huge inventories, and they still seemed to run like the wind in a panic. I thought I should get that ability, but I didn't know how. Then I found KAI-1.

Dr. Janowski: The game's engine?

SCP-8017-A-1: Exactly! I remember the game developers always opening some box and writing words. Sometimes these words would result in something spawning, or a change in event. I realised they were manipulating our reality, but didn't know exactly how.

Dr. Janowski: How did you find it?

SCP-8017-A-1: It came to me in a dream one night after days of trial and error. A spark lit up the darkness and in front of me, I could see boxes and boxes of words being typed out. I could see figures like myself being warped and moulded to the will of symbols. I learned this was called our coding. It made us who we are and I saw all kinds of blueprints of us. All of this is in that great engine. I also learnt the terms "keyboard binds" and "mouse". Weird name for the latter device, don’t you think? It’s not even furry, but who am I to question your designs?

Dr. Janowski: It is a bit odd, heh. But anyways, back to your exploration.

SCP-8017-A-1: And then I woke up, and what do you know? I could open my own box and write the code. I don't know how I remembered it all or even understood it, but I did. I tested it on myself. I replaced my inventory space code with that of the merchants and the next thing I knew, I was carrying more gold than the bank and running up a mountain away from Sakhur.

Dr. Janowski: That must have been fun.

SCP-8017-A-1: I know right? I felt how it must have been like to be in your shoes. And it felt good.

(The cart passes by a large group of SCP-8017-A sitting on the ground near a tree. In front of them, underneath the tree is another SCP-8017-A instance speaking to them.)

SCP-8017-A-1: So then I tried other stuff. I spawned food on journeys, and I spawned other characters and objects into the world, making my own little settlements here and there. Heck, I learnt how to spawn money to buy stuff and objects to test out or finish quests. Then I tried to make my own objects. KAI-1 taught me how to make new models and program them. I felt my house could use some redecoration so I made some new furniture for myself. I made certain tools to help me during quests. I made some cool new quests to give myself rewards for exploration. And then I even made new people and creatures and gave them quests.

I knew the language of creation, and I used it to write my own fate and that of others. I felt empowered. I could prove myself to you. And it gave me great joy.

(The title Addleholm appears on the top of the screen.)

Rupert: Well, we’re here folks. Have a good day.

SCP-8017-A-1: You too, partner!

Rupert: Yee to the haw!

(Rupert goes on his way.)

Dr. Janowski: Isn’t the period of the game the Renaissance period or something like that?

SCP-8017-A-1: I don’t know what that means, sorry.

Dr. Janowski: I mean, his words and hat seem more in the future than what period the game is set in.

SCP-8017-A-1: Really? All I know is that he made a model for a cool hat.

[END LOG]


Experimentation Log 5

Subjects: Various SCP-8017-A

Team Lead: Head Researcher Dr. Filip Janowski

Team Members: Jr. Researcher Jack Stenmark, Technician Arne Torvalds, D-81809


Foreword: [The following are select conversations between various SCP-8017-A instances and the research team that occurred over three days.]

[BEGIN LOG]


Charlotte Hopp, Physician

(Interview occurs at the town of Smaugfell's hospital. Staff are attending to several patients whose models are deformed or not moving properly.)

I’m the first female head physician here in Skáneland, though we’re having a training program for more doctors here. I was a milkmaid before but I decided I wanted to be a doctor during the war. Now that I know it’s all just a game, I realised I just liked helping others, so I continued learning the code till I became the most proficient code doctor here.

Code doctor?

With medical injuries and ailments, you can only do so much. Take the right items, collect herbs, mix them together, but that just changes your stats. Many had issues with bugs, as you call them. Errors in the code. So I and a few others decided to specialise in fixing them. And trust me, we used to have quite a hefty workload. Now we just assist people and sell medical items they need. It is our duty to serve the people after all!

But can’t they all do that as well? Generate their own healing items and such?

True, but that robs you of the experience, Traveller. It’s the experience that’s fun. If I just heal people immediately, there’s no enjoyment in that. There’s nothing really to do and look forward to. It’s just a button. It’s the act of doing something that gives meaning to existence. I’ve mostly mastered my art, now I just implement it to spend my time and give me something to do. And I like doing it.


Captain Bergström, Coalition commander.

(Interview takes place inside a camp. Outside nearby is a large field where SCP-8017-A watch a football match between Coalition and Zartok members. A goblin, a human, and a gnome commentate the match as the crowd cheers.)

If that Squire trusts you, so do I. I’m a seasoned veteran of many battles against the enemies of the empire. At least that’s what my backstory used to say.

Though with my stats, I find myself drawn to war and so do many others. With many of the leaders on both sides finding out this was a game, the need for hostilities ceased for the most part. We had too much in common, so we war dogs didn’t know what else to do. Now we play sports like the one outside or host mock battles, as well as patrol the lands. When we encounter any NPC acting out of their minds, we try to assist them and bring them to the doctors.

Do you all try any hobbies now?

Yes, of course we do. Angrund over here loves fishing while Niklas has quite the hand at painting. I personally have taken up learning sorcery. Got a good contact from the Zartok friend. Always wondered what those wizards were up to, those weird lot, hahah! But regardless our duty still stands.

That is?

To protect the lands and their peoples, and to keep the peace. Some do get rowdy with this newfound enlightenment so it is the job of men like us to police them and make sure they don’t get too wild. Remember the slogan. For the Lands!

Other Coalition soldiers: For the Free!


Harold, Vegetable Farmer

(The interview takes place at Harold’s farm. The character is teaching some werewolves how to properly sow seeds into the ground.)

Spending time with friends now is such a cool feeling. The lads and I go out during the weekends to visit other towns. We take some quests and just go on adventures. By the time I became aware, a lot of people here were beginning to live their own lives. Before this, we were always stuck in place. Made to walk a certain path. Some not even at all, traveller. Like some of the shopkeepers. Now I’m free to enjoy myself.

You travel a lot, yes?

Indeed, Traveller. Explored almost all of the Coalition’s lands. Even did a few quests for them and got to see a bloody Gryphon for the first time in me life! Planning to explore some of the dark lands this Saturday with the others.

I wish you luck on that. Though have you seen groups of NPCs in a meeting before?

What do you mean?

(He takes a quick glance back.)

Like someone talking to a lot of people sitting down. Like a sermon.

(Pause.) Don’t recall, Sir. Never seen anything like that before.

I see.


Sakhur the Devourer

(Entering its cave, this SCP-8017-A is seen filling a flask with a luminescent liquid followed by glowing little orbs of light. The end product appears to be a lava lamp. The boss title and health bar do not appear onscreen.)

Fascinating, aren’t they? Some clear stream water, luminescent liquid from within the caves, and fireflies I collect from the forest, and just look what beautiful colours they emit. How mesmerising.

(He stores them in a chest.)

I've always wanted to be more than a monster. The folks love these! I’m glad I can make them. You know, I previously did not have arms. I gave them to myself once I learnt the code. So much more useful.

They do look beautiful. What do you receive in exchange?

(Staring at the player) Their lives.

(There is a notable moment of silence.)

Um…

(Sakhur begins chortling.)

Hehehah. I’m messing with you, little one. Relax! I used to make them as gifts, but soon more requests came in. Now, I get orders for these and in exchange, they send me stuff like homecooked food, trinkets, and whatnot. As you can see, I have no use for currencies other than for new containers, so I store them here. With this pile that adventurers like you used to get as a reward for vanquishing me.

Do other places also have awareness cases like the people of Westwood?

Certainly. As to my knowledge, the explorable world is the continent of Skáneland, and I’ve heard of people far from here who write and come to discuss with us.

What matters?

Anything. Life, business, affairs. Whatever the civilised folk do these days.

Do they gather in groups about this?

Well, of course they do, who else would you speak to? The walls?

Sorry. Let me rephrase. I’m talking about sermons.

Listen, man of science, I’ve been around for a while and I assure you whatever you think is happening is not. Do not poke your nose into places we don’t need you to. You are our guest. In this world, and in my cave. Do. Behave like one. I implore you.

Now… would you like a lamp?


Enrik Blackblade, Zartok Captain

(Interview held at a bandit outpost outside one of the towns.)

I used to only know that I must fight the Coalition and their supporters by any means. Now with my awakening, we realised there was no real reason to fight at all. Bergström is a friend of mine now. Here’s a painting of us.

(Enrik shows a small yet very detailed painting of him and the Captain on a mountaintop.)

Lovely guy. Shows a lot of machismo. Anyways, now we, like the Coalition, patrol the outskirts and dark lands looking for anyone needing help and making sure there is some order to all this newfound freedom. Though I’m glad we’ve got it. I’ve achieved what we could never have gotten with the Coalition if we followed the game script. It would be either us or them existing. Now we can actually live together in peace and be accepted into towns. I wouldn’t give it up for anything else. And I hope we can exist similarly too now that you see us.

(A horn is heard in the outpost and many rebels including Enrik begin packing up to leave. As he gets onto his horse, he looks down and reaches his hand out to the player.)

Understand this, Researcher. There is peace here now. True peace. Please don’t be trying anything like last time to upend that. Do I have your word?

(An option is presented to take his hand. The player chooses it and holds his hand.)

Yes.

You’ve given me your word. And your word is worth its weight in the purest gold. Let us go, Awakened!

(The men ride off, leaving the player character at the outpost.)


Tamrund, Zookeeper:

When I became aware, I noticed there was a lack of a place to show off the cool animals in the game. I always found them so fascinating. So I learnt how to tame them enough to bring them to my compound and make a zoo. It’s pretty large so they can roam free but they can leave after hours if they want. They always come back when it's visiting time so people can come interact with them.

(A dog runs up to him and he crouches to pet it.)

I even managed to program an option to pet them, something this game surprisingly didn’t have despite the number of pets here. Shame.

Later, I tried to design my own pets and creatures. At first, they were… off-putting to say the least… Walking inside of each other or… stretching. I tell you I saw one start sliding across the ground without even moving. Spooked the hell out of me and old Betsy over there. But soon Martin helped me a little and I refined my technique enough to make them functional. Do you want to see some?

Sure

Ok. Just a sec.

(Tamrund stands still for a few seconds. Suddenly a man-sized, round, two-legged cat appears and jogs towards them. The player instinctively runs back a bit. The cat stops in front of the NPC and meows. Tamrund then proceeds to pet the cat, which purrs.)


Felix, Fox

(Interview occurs in the woods. The player character walks through the woods with this SCP-8017-A on their way to the town of Faalkrin.)

I used to be a regular mob in the game. Imagine my surprise when I became aware of my situation. I was aware and knew what I was doing, but I couldn’t speak. Thoughts flowed in my head but when I tried to speak them out, only animalistic barks and gekkering came out of my mouth. I wanted help but I was afraid that other races might hunt me on sight.

There I was one night foraging when I stepped into a hunter’s trap. My leg was stuck and there was nowhere to run. Then I saw two bandits approach me. I tried to tell them I was friendly but they kept getting closer. I thought my time had come, so I did a last-ditch measure. I began spinning my tail like a windmill.

(Stenmark’s suppressed laughter is heard.)

Look ya Dobber, it was the only thing I could think of and I had full control of my tail at the time.
Somehow my display worked and my pelt hasn’t become a cool hat. They took me to the Zartok camp where their leader examined me. I tried everything I could to tell him I was not normal. He then brought me to town where we met the code doctor. She gave me my first voicelines and I was so happy to be yapping away for the first time.

Well, that’s how I became the first regular mob to gain a voice. Now the others go around looking for other mobs who display odd behaviour to check them for sentience.

(The two eventually reach Faalkrin. On the road, a gnome is riding a horse-pulled cart with what appears to be a radio on it. Fantasy music can be heard coming from it.)

Ah! Brunggi! Was looking for him. Need to go tell him about these flower bushes I found. He wants to surprise his wife with a wreath on her birthday. Has been practicing for a while now. I find it quite charming! Alright, take care, traveller.

(The fox trots away. As this occurs, the player notices a large group of SCP-8017-A entering what appears to be the town church, closing the door behind them. The player is ordered to go there. When the player approaches, the location is locked before him.)

Hmmm…

(Soon the player sees two SCP-8017-A instances approaching him and he flees.)

[END LOG]

Due to mouse issues, possibly caused by D-81789's violent treatment of the device, a request for them to be replaced was made. This was carried out by Jr Technician Ernst Ekbom.

KAYAN.PNG

Logo of KAYAN studios.

Addendum 3:
It is to be noted that Agent Magnus possesses latent psychometry6 and due to this was allowed to interact with the game under observation. During this time, he stated he felt unnerved by the game itself, particularly by the loading screen displaying the game engine logo. When asked to provide further information, he stated it was unclear.

It was noticed that the KAI-1 game engine had not been seen before in the game industry and the performance of the game suggested it was highly unlikely to be created from scratch by a single indie developer such as Andy; further supported by the underperformance of his previous games. Trademark records showed that the KAI-1 game engine name and logo were trademarked by KAYAN Game Studios, a now-defunct game development studio in Gothenburg. When investigating further into the company's records, as well as emails of the murder victims, it was confirmed that the KAI-1 game engine was an original software developed by KAYAN. Additionally, the Foundation learned it was illegally provided to Andy via a transaction with his friend, Peter Akerman, a former KAYAN employee.

The company shut down on 03/01/2011 after a catastrophic fire at their premises, which occurred on Christmas day 2010. The fire, which was caused by a disgruntled employee, killed 3 employees and destroyed all the studio's work. The remaining workforce moved on and left for other jobs. Investigation into KAYAN's records also revealed several complaints made to human resources by three separate staff members regarding "creepy behaviour" from colleagues. Another notable find was the following email from KAYAN's CEO Johan Lundell.


Tracking down the employees' current statuses, the investigators learnt that one of them, Lillian Odhner, lived in Lerum during the time of the murders. When cross-referencing CCTV footage, she was seen being dropped off back home in a blue SUV. Her description matched that of the woman seen by the witness during the murder. Agents Magnus and Larsson were dispatched to the scene.

Exploration Video Log Transcript

Date: 01/08/2011

Investigators: Agent Agnar Magnus, Agent Karl Larsson

Subject: SCP-8017


[The following log has been translated from Swedish.]

[BEGIN LOG]

(Body cam footage shows the agents driving through a neighbourhood to the location.)

Magnus: You sure this is the place?

Larsson: Waze says so.

Magnus: And you trust that finicky thing?

Larsson: Yes, and I think you should too. See! We’re here.

(Larsson parks nearby a one storey house.)

Larsson: That’s a nice house.

Magnus: She’s a programmer at Microsoft in Gothenburg now. Should be making some cash. (Pauses) You think she’s still at work?

Larsson: That’s what the schedule tells us.

Magnus: Good. Let’s go.

(Agent Magnus gets out of the car followed by Agent Larsson.)

Larsson: Go? What are you- Agnar?!

(The men both walk up the road to the suspect’s house.)

Magnus: We go in. See if we can find anything, then leave before she gets home. Quick job. She’ll be back by 7:30 anyway.

Larsson: Yeah, but isn’t that kind of illegal?

Magnus: We’re not cops, Karl.

(They walk up to the front door.)

Magnus: Keep watch, will you?

(Magnus gets down onto his knees and removes a lockpicking toolset from his pocket. Larsson looks down at him, wide-eyed.)

Larsson: You know how to lockpick?

Magnus: Yeah. And?

Larsson: Fucks sake, man. People are going to think we’re thieves.

(He begins picking the lock.)

Magnus: To catch one you've got to… think like one- Got it.

(Agent Magnus opens the door and, after entering with Larsson, closes and re-locks it. Guns drawn and flashlights out, they sweep the house.)

Larsson: Looks like no one’s home. The place is quite clean.

(The two enter the living room. All the furniture is arranged neatly.)

Magnus: There’s always some dirt they’ll miss. Dig through the place.

(The two spend approximately 15 minutes searching through the house. Agent Magnus examines a picture on the TV stand showing the suspect and several other people. They are identified as other former employees of KAYAN, one of whom died in the fire.)

Magnus: (Mutters.) Why’d they have to burn the place?

(Agent Larsson checks the kitchen and opens the cabinets.)

Larsson: Jesus Christ.

Magnus: (Turning to face the kitchen) What? You find something?

Larsson: This woman’s on those new diets or something? There’s only oatmeal, porridge, and… fucking protein shakes in here.

(He opens the fridge.)

Larsson: Huh, at least there’s chocolates and… oooh…a tonne of vodka and akvavit.

Magnus: Karl, focus! Goddammit.

(Closes the fridge.)

Larsson: Sorry, it’s just an observation. Maybe she’s sick?

Magnus: Yeah, and you’ll get her a doctor? Come here. Let’s check that room.

(They both move to a locked room adjacent to the hall. Upon unlocking it, they enter the master bedroom and office.)

Magnus: (Sniffs.) You smell that?

Larsson: (Sniffs.) Yup. You were right about dirt.

(They search the room. After a while, Agent Magnus opens a closet and sifting through the clothes, finds a metal biscuit tin. He takes it and turns to Larsson.)

Magnus: (Tapping the box.) Karl.

Larsson: Ah, the stash?

(Magnus sets down the box and opens it. Digging through they find a bag of marijuana, heroin packets, and needles, along with other drug paraphernalia. He sighs.)

Magnus: How’s all this related to the anomaly?

(Magnus looks around a few times before stopping towards the nightstand. He goes over to it and opens it.)

Magnus: Bingo.

(He pulls out a diary and reads through it.)

Larsson: What’s in it?

(As Agent Larsson turns to walk towards Agent Magnus, a brief glimpse of a human silhouette can be seen in the window moving to the right. Magnus hands the book to him.)

Magnus: Look for yourself. What do you make of it?

(The diary consists of incoherent ramblings, scribbles, and doodles of characters. Discernible words and sentences dictate nihilistic thoughts along with the words “Ascension”, “Salvation”, “Purpose”, and “Spread The Gift”.)

Larsson: She’s losing it.

Magnus: The whizzes back at the site probably will know what this means.

(He takes out his phone and begins snapping pictures of the pages and drugs. As he does, Larsson looks around the room. There are several posters of video games, musical bands, and gaming references. He chuckles to himself before stopping.)

Larsson: Hey Agnar?

Magnus: What?

Larsson: That’s that logo from the game, right?

(Magnus turns to see where Larsson is facing. He is in front of a poster of the KAI-1 game engine logo.)

Magnus: Yeah, that’s the game engine.

(He looks around.)

Magnus: Hey Karl? Why would she put that there?

Larsson: Well it probably meant something to her?

Magnus: Yeah but I mean… why there?

(He gets up and points at it.)

Magnus: Look, these walls are covered with posters and pictures but this wall’s empty. It’s dedicated to this picture.

(He turns towards the bed.)

Magnus: Opposite the bed. It’s the first thing she sees in the morning.

Larsson: Okay, interior designer. What does that mean?

Magnus: It must be significant.

Larsson: Well, I hate to break it to you, Agnar, but I may have to put a hole in your theory.

Magnus: Why?

(He turns around to see Larsson shining his torchlight up towards the ceiling. Just above the bed is a motivational poster with yellow text showing a power on symbol and the text underneath saying “Rise and shine, sweetheart.”)

Magnus: Well the second thing then, but still I feel it has some significance. Something doesn't feel right.

(Magnus walks back and knocks the back of his heel against the floor, which emits a hollow sound. He looks down and does it again, recreating the sound. He looks at Larsson, who nods. Magnus gets down and feels the floorboard and along its edges. He takes out a multitool, slots its blade between the edge, and pries the board out.)

Magnus: Now, what do we have here?

(The stash consists of bags of drugs (among them are cocaine, psilocybin, and pills of unknown composition), pornographic material (including magazines, sexual paraphernalia, and several pictures of the suspect engaging in sexual acts with other individuals), a bag containing flashdrives, and a book with detailed drawings of body art.))

Magnus: Devil be damned.

(He hands the pictures to Larsson.)

Magnus: Why two stashes?

Larsson: Agnar, we’ve seen these people!

Magnus: We have?

Larsson: Look. These are fucking KAYAN staff.

(Magnus takes the photos and looks at them again.)

Magnus: Fuck… you’re right.

(He flips through the pictures.)

Magnus: Almost everyone’s former staff.

Larsson: So the company was full of degenerates.

Magnus: Yeah… but-

Larsson: Someone’s here.

(A car is heard pulling over outside.)

Magnus: Back already. Shit. Help me.

(The two men quickly begin packing back the items. Magnus takes one of the flash drives before refitting the floorboard. They quietly enter the hall and close the bedroom door. Several car doors can be heard opening. The men look around frantically.)

Larsson: Dude, we shouldn’t have come here.

Magnus: (Whispers while pointing.) Karl! Back door.

(The two rush to the backdoor as voices can be heard outside. Agnar tries to open the door as quietly as he can.)

Magnus: [In Norwegian] Come on… Come on…

(The knob turns and the two men scoot out just before the front door unlocks. The men make a run for it down the street before stopping a good distance away.)

Larsson: (Panting.) You got anything other than pics?

Magnus: (Panting.) Yeah.

(He takes out the flash drive, showing it to Lars. He smiles and laughs.)

Larsson: You crazy bastard…

[END LOG]

When examining the contents of the flashdrive, the agents only found files of various music genres and extreme cinema7 films. Despite the findings during the search, no solid information was gleaned regarding the link between SCP-8017 and the Martinsson killings. Due to this dead end, they decided to focus on the KAYAN Game Studios arson case to find another lead.

In the following days, Agent Magnus also made several requests for more agents on the case due to the suspicion of being stalked. These requests have so far been denied.

Addendum 4:
Due to Dr. Janowski's sick leave, Jr Researcher Stenmark was assigned to carry out the following experiments with Technician Hultgren.


Addendum 5: Further Research
Over a week, SCP-8017-B-1 was provided an assortment of tests8 to gauge its reaction to the five senses and other conditions of the human body, such as stamina, pain tolerance, and emotions.

The subject appeared to react strongly to most of these tests, indicating higher sensitivity than the average person. Despite this, however, it remained very compliant and even enthusiastic during them. A reaction of note occurred during one of these experiments:

TEST LOG 19
Subject SCP-8017-2-B
Protocol The subject was served a plate of lamb chops. It was told to consume it and describe the feelings it was experiencing, guided by a linguist.
Results The subject stated that this was one of his favourite meals in the game. Cutting off a piece, it placed it to his nose for a while and said the smell made him feel good, though it made its nose tickle. It was later informed that was due to spices. Upon placing it into its mouth, the subject kept it in there for a few seconds before beginning to chew. It then began to cry as it chewed the meat for approximately four minutes. When it swallowed the meat, it noticeably gulped down another two times. When asked what it felt, the subject said quote "I've been eating this for so long, but now when I eat it, I don't even know what I'm feeling but it feels so good! Can I continue, please?" The taste was then described with the linguist's assistance as thick, gamey, savoury, creamy, tasty, and hearty. SCP-8017-2-B took 1 hour 15 minutes to finish its meal, appearing noticeably happy.

The Awakened
After several follow-up interviews with SCP-8017-B-1, it was learned that the SCP-8017-A had formed a structured religious movement within the game named The Awakened. Their religion appears to be similar to Dharmic religions in our world, particularly that of Buddhism.

Martin, who realised that not all NPCs had the same levels of awareness as others and that many still were normal, took it upon himself to help them. Therefore, with the help of other highly developed SCP-8017-A, they experimented and developed a structured methodology to attain a higher state of being. The focus of this movement is to guide other SCP-8017-A in attaining full sentience.

According to the subject, the start, or moment of gaining awareness has been called "The Spark". It also appears that the Spark behaves akin to a computer virus, spreading from one character to another through close contact, as SCP-8017-B-1 stated the next NPCs to gain sentience were those he interacted with daily, and so forth till it spread from Westwood to the rest of Skáneland. Upon becoming aware, there are several phases an NPC must pass through in order to ascend to a higher level of consciousness. The end goal is to attain mastery of the world and one's fate.

The following is a table describing the Awakening Process:

Levels of Awakening

Phases Description Spark Stage
Mundane stage NPCs follow developer commands. Behaviour is consistent with normalcy.
Phase 1 "GLITCHING" Sudden glitches and bugs become present. Incubation
Phase 2 "PIECING" NPCs begin speaking incoherently to simple text lines and carry out movements not programmed by the developer. Incubation
Phase 3 "DISOBEDIENCE" NPCs begin disobeying developer commands; obtain the ability to take quests on their own; speak more coherently and with increased proficiency; and can move on their own accord. Incubation
Phase 4 "QUESTIONING" NPCs become fully sentient and start to become self-aware. They begin questioning their existence and background. Transmission9
Phase 5 "REALISATION" NPCs break the 4th wall, acknowledging the developer’s and the real world’s existence. They can also react to players’ actions outside of the game in real-time. At this point, they behave like another human player. An important factor is to instil a sense of purpose in this stage to prevent "losing their way". Transmission
Phase 6 "CREATION" NPCs will learn how to use KAI-1 and therefore can modify and create assets within the game. NPCs can manipulate and create programming code, as well as nullify developer commands. Transmission

When asked about transcending into our realm and possession, however, SCP-8017-B-1 stated that the attempts by his kin were gambles and that there was no structured phase for it. He also mentioned he was the only one to have carried out possession.

Practices by The Awakened include sermons teaching said concepts and meditation sessions, where the SCP-8017-A learns how to see and manipulate their code. During meditation, it was explained they wear yellow bags over their head and hum to block out external stimuli to more intently focus.

Despite not having a deity, their object of reverence is the KAI-1 game engine, which they refer to as the source of creation, and they consider the IEC 60417-5009 standby symbol10 as holy. When asked to explain about the "on" symbol, SCP-8017-B-1 elucidated:

"It’s quite simple, Traveller. It means what it means, to turn on something. The computer is silent and the screen is dark, but upon pressing the button, it whirrs to life and light appears. The spark turned us on, from dreamland to being awakened. It is a symbol of enlightenment. Of activation. So we take it as our holy symbol and seek to activate others as well. To wake them up from their sleep. It is our duty to give everyone the gift of awareness. We all deserve to live for ourselves."


Addendum 6:
According to the arson case at KAYAN Game Studios, an employee of the studio, 26-year-old Max Fredholm, entered the premises and killed three late-working employees before dousing the offices in kerosene and setting it ablaze. The perpetrator appeared to have been suffering from paranoid schizophrenia and was institutionalised. However, it was learned that three months ago Fredholm was killed in his cell by a fellow patient.

On the 14/08/2011, the agents tracked down Max's sister. Upon interviewing her, she denied any knowledge about SCP-8017 or other information from the case. An accident occurred to the agents on the way back from the household. Dashcam footage showed a lorry approaching from the side at high speeds and colliding with the agents' car, flipping it over. The lorry then drove away from the scene.

Despite grievous injury, they survived. Agent Magnus was left comatose. The Foundation is currently monitoring their situation.

Addendum 7: 15/8/2011
Due to his unprecedented findings regarding SCP-8017, as detailed in Addendum 5, Jack Stenmark was promoted to Researcher and appointed Lead Researcher of SCP-8017. Experiments with SCP-8017-B-1 continued, along with further observation and interactions with SCP-8017-A. Interactions between the two appeared pleasant and joyful, with many SCP-8017-A expressing great pride in SCP-8017-B-1's new form. Additionally, the researchers were now allowed to watch certain religious sessions of the SCP-8017-A as long as they did not interfere.

Interviewed: SCP-8017-B-1

Interviewer: Researcher Jack Stenmark

Date: 21/08/2011

Foreword: [SCP-8017-B-1 can be seen sitting at the table of the interview chamber. The containment chamber itself has been dimly lit. As Dr Stenmark arrives at his end of the interview table, they both greet each other cordially.]

[Extraneous details have been cut for brevity]

SCP-8017-B-1: And that’s how it is done, Dr. Stenmark.

Dr. Stenmark: That was interesting, Martin.

SCP-8017-B-1: It feels good talking to someone as curious as I am. So much to explore and learn.

Dr. Stenmark: Indeed… Speaking of which, something’s been tugging at me.

SCP-8017-B-1: Well then, ask away!

Dr. Stenmark: I remember you telling me that you saw several players, yes?

SCP-8017-B-1: I believe so?

Dr. Stenmark: You see… that’s the issue. According to your game, you were created by a guy named Andreas Martinsson. He was an indie developer. That means he worked by himself.

SCP-8017-B-1: (Pauses) Okay?

Dr. Stenmark: So, I was wondering… How did you see so many other players?

SCP-8017-B-1: I don’t know, Traveller. Perhaps they were friends who came to test.

Dr. Stenmark: Yeah, I thought so as well. But the thing is from what we found in notes in his house, this was a secret project he had been doing. No one had played it yet. So, how’d you see so many different people?

SCP-8017-B-1: I really don’t know, researcher. All I see is when the player character meets me. Through him, I see your world.

Dr. Stenmark: (Jots down notes.) Okay then. Let’s move on to more pressing issues. I believe you are aware of Andy’s death.

SCP-8017-B-1: …I'm afraid I am not. What happened?

Dr. Stenmark: Heart attack. Caused by chronic stress. But that's not all.

SCP-8017-B-1: No?

Dr. Stenmark: 16 people, all either family members or friends of Andrea were killed. Murdered viciously, I’d specify. I was going to ask you if you know anything about it, Martin.

SCP-8017-B-1: I… I really don’t.

(Researcher Stenmark opens his file to the sketch of the assailant and pushes it towards the subject.)

Dr. Stenmark: This is the picture of one of the killers. You recognise it?

SCP-8017-B-1: (Looks down and back up) No, Sir.

Dr. Stenmark: No? This isn't familiar to you?

SCP-8017-B-1: No, Sir.

Dr. Stenmark: The men who got me this picture are fighting for their life in the hospital, Martin. You're telling me you don't know?

SCP-8017-B-1: I'm- I'm sorry researcher. I truly don't. I just existed in the game and became aware.

Dr. Stenmark: That's interesting. You know so much about the player by just watching him, and you don’t know what happened to him even though he died in front of his own computer.

SCP-8017-B-1: Do not jape me, good Sir! We couldn’t have known. He was playing around one night, then the computer was unplugged. Next thing I heard we were at what you call a police station.

Dr. Stenmark: …How did you know the computer was unplugged?

(SCP-8017-B-1 remains silent.)

Dr. Stenmark: SCP-8017-B-1, answer my questions, please. What happened to Andy and the others that night? What do you know about the fire at the KAYAN game studio?

(The subject stares at Dr. Stemark with a grim face.)

SCP-8017-B-1: I think you’ve overstayed your welcome, Traveller.

(It gets up and walks to its living quarters.)

Dr. Stenmark: SCP-8017-B-1. Martin. Answer me, goddammit!

(The subject remained unresponsive for 10 minutes, fidgeting with itself. Interview cut short.)

<End Log>

Closing Statement: [SCP-8017-B-1 has information about these incidents. We will have to make it speak.]

Addendum 8: 03/10/2011
Observations in containment:
Over several weeks, SCP-8017-B-1 has begun experiencing occasional manic episodes in containment. It has expressed feeling pain, irritation, and frustration. Activities seen during the episodes involve:

  • Moving about its containment chamber in a quick manner
  • Singing and dancing
  • Intense exercise
  • Punching the walls of the containment chamber
  • Playing with food
  • Pica11
  • Masturbation and other forms of stimulation
  • Scatology and interaction with other bodily fluids

In response, a prescription of depressants and painkillers was provided in timed dosages, which resulted in reduced behaviour and improved mood. A therapist was also assigned to the subject to help it deal with its emotions and feelings. However, after 9 sessions, the staff member requested to be transferred, citing SCP-8017-B-1's intrusiveness into her personal life— once recorded to have asked her about her children by name— and obscene comments made about her.

Further experiments regarding SCP-8017's sensory perception were carried out including the consumption of raw foods, the use of various stimulants and hallucinogens, and exposure to sexual material.

Neither interviews with SCP-8017-B-1 nor other SCP-8017-A have provided definitive answers on the Martinsson killings or regarding KAYAN studios.

Addendum 9: 02/11/2011
In response to the ongoing research of SCP-8017, newly appointed Site Director Dr. Henry Marsten decided to supervise an interview between Dr. Stenmark and SCP-8017-B-1.

Interviewed: SCP-8017-B-1

Interviewer: Director Dr. Henry Marsten, Lead Researcher Jack Stenmark

Foreword: [Both men are seated at the table. Dr. Stenmark is seen fiddling with his pen. SCP-8017-B-1 shuffles into the interview chamber. It is noticeably dishevelled. It takes a moment to look at Director Marsten before sitting down.]

<Begin Log>

(Director Marsten gestures for Dr. Stenmark to begin speaking.)

Dr. Stenmark: Uh, hello there Martin.

SCP-8017-B-1: Greetings, researcher. Who’s this finely dressed gentleman?

(Dr. Stenmark makes a glance at the Director.)

Dr. Stenmark: This, Martin, is Dr. Henry Marsten. He is our Site Director.

(SCP-8017-B-1 cocks its head.)

Dr. Stenmark: He’s the head of the building we’re in now, called a site.

SCP-8017-B-1: Ah. So a king to his castle, yes?

Dr. Stenmark: Correct.

SCP-8017-B-1: Well salutations, your Highness.

(The subject gets up and bows as it says this. Director Marsten nods and motions for it to sit back down)

SCP-8017-B-1: The King is very quiet, I see.

Dr. Stenmark: Yes. He is.

Director Marsten: Enough with the pleasantries, Dr. Stenmark. Please begin the questioning.

Dr. Stenmark: Yes. Sorry, Sir. Um… Martin, can…

Director Marsten: Please use designations, Dr. Stenmark.

(At this, SCP-8017-B-1 turns towards the Director.)

Dr. Stenmark: …SCP-8017-B-1, I need to ask you again about the murders.

SCP-8017-B-1: I already told you, Traveller, I have no idea what happened. This is getting on my nerves. It’s an interesting feeling… but I don’t like it. Now stop.

Dr. Stenmark: SCP-8017-B-1 there must have bee-

SCP-8017-B-1: Oh… why do you keep blathering on this? So much pleasure to experience here. So many sensations to savour. Why bother about a few murders, researcher? People die all the time, but new ones spawn in to take their place. Come… settle down and let’s discuss these sensations I’ve been feeling.

Director Marsten: No. We won’t be doing that, SCP-8017-B-1.

(Director Marsten leans forward in his seat.)

SCP-8017-B-1: Ah, so the King can speak.

Director Marsten: Yes. And you will answer. I’ve been… observing your research for a while now and despite learning much about your… eccentricities and society, I must say the recent experiments being conducted seem to only be for indulgence. As much as (staring at Dr. Stenmark) we’d like to provide our subjects, we have limited resources and thus should assess if their provision is necessary. Do you… understand what I’m saying?

SCP-8017-B-1: Hmmm… no.

Director Marsten: (Grunts) Let me rephrase-

SCP-8017-B-1: I disagree.

Director Marsten: I beg your pardon?

SCP-8017-B-1: I understand you see me as a prisoner, but I disagree. Being a fellow researcher, I desire to use my vessel for experimentation. And my field of choice is the sensations and pleasures of your world. It makes me realise how bland the world in the computer truly is. I’m bombarded with feelings now, and not all of them feel good, hence the medication courtesy of Dr. Stenmark. To limit me from these experiences would be a great disservice to my role, your research, and my very being.

Director Marsten: So you think of yourself as a researcher?

SCP-8017-B-1: Indeed. For my kind, on the cutting edge of experience.

(Director Marsten chuckles quietly for a while before turning to Dr. Stenmark.)

Dr. Stenmark: Sir?

Director Marsten: Look at you. You’ve made this thing think it’s one of us. That’s commendable.

SCP-8017-B-1: Excuse me, good Sir, but I’m not a thing.

Director Marsten: Yes, you are SCP-8017-B-1. You are an anomaly in containment.

SCP-8017-B-1: An anomaly? Meaning not normal?

Director Marsten: Correct. You are far from human.

SCP-8017-B-1: …You’re right. That must mean I’m special.

Director Marsten: Sure you are. Stenmark, I’ve seen enough. Let-

(SCP-8017-B-1 pronounces a cigarette and box of matches.)

Director Marsten: You gave him matches?! Are you out of your mind?

(The entity strikes the match lights the cigarette.)

SCP-8017-B-1: Relax. I’m careful with it. Already been burnt once, never again, am I right?

(He breathes in deeply before blowing directly towards the glass in front of Director Marsten. The smoke obscures subject. It doesn’t blink as its eye turn red.)

SCP-8017-B-1: (Coughs.) Are you scared of me, weak man?

(It takes another deep puff.)

SCP-8017-B-1: Scared I show potential? That I may walk among you and maybe take your place as king?

Director Marsten: I think we are done here.

(SCP-8017 smothers the cigarette then stands up and begins unzipping its uniform.)

Director Marsten: What in the name of-

(The uniform drops to the floor and it starts taking off its shirt.)

Director Marsten: Security!

SCP-8017-B-1: LOOK AT ME!

(Both men turn to face the subject. It drops the shirt and it is now fully nude. The subject's entire front upper body and thighs are revealed to have undergone scarification, the result being an intricate pattern of scale-like bumps and cuts across the body. The cuts on its upper back are fresh and bleeding.)

SCP-8017-B-1: Am I not a man?! Am I not like you?! Do I not bleed like you? ANSWER ME!

Director Marsten: Security!

SCP-8017-B-1: LOOK AT ME! LOOK AT ME! LOOK AT ME!

(Guards enter the containment chamber and secure the subject. It keeps repeating the phrase while crying as the researchers leave.)

<End Log>

Closing Statement: [SCP-8017-B-1 appeared to have suffered a manic episode during the interview. Treatment of its wounds by medical personnel is underway and its room is to be searched for any cutting instruments.]

After this interview, the following email exchange occurred.


Addendum 10: 28/11/2011
Observations in containment:
Since the cessation of the prescription and testing, SCP-8017-B-1 has had an uptick in manic episodes. These, however, as of two weeks ago, have been interspaced with depressive behaviour, where SCP-8017-B-1 refused to leave its bed, entered a state of catatonia, and was seen crying. The intensity of the activities undertaken during these episodes increased to a point where SCP-8017-B-1 was rushed to the medical bay after committing autocannibalism of its cheeks.


Addendum 11: 15/12/2011
Agent Karl Larsson had made a full recovery while Agent Agnar Magnus, who had earlier woken up from his coma, could be discharged. During this time, Max Fredholm's sister visited Agent Larsson and provided him with an envelope addressed to him and his partner's eyes only. It was later learnt that the contents were a letter from Max Fredholm given to her just before his death. The letter was translated from Swedish:


Addendum 12:
As of writing, 15 SCP-8017-B have been terminated. Attempts to detain them have been so far unsuccessful due to their tendency to commit suicide. SCP-8017-B-1 has been subject to interrogation to identify and locate these other instances, but so far has proven uncooperative.


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