In case you are wondering what NWOD means, click here. I saw the similarities between the NWOD and SCP universes and thought: "Hey, wouldn't it be cool if I made some sheets using this system of rules?"
So I did. I also consulted the characters' creators via PM when possible, and included some theme music for each character (some were borrowed from Fantem and this thread).
Before you read them, please know three things: you may change the stats if you want to include them in an NWOD game set in the SCPverse, "ST Fiat" means the Storyteller (or the player) must decide this or that stat and the Status/Contacts/Allies Merits are for the Foundation, unless said otherwise.
So, here you go. Please tell me what you think about them. If you want me to make a sheet for your character, send me a PM with as many details about him/her/it and I'll see what I can do.
Note: this is meant to be a less over the top version of Konny. He doesn’t decommission Duke, ride 682 or act like a psychopath for fun. He is still irritable, manipulative, a very demanding boss and a researcher that works with SCP weaponisation and optics.
Name: Kondraki
Age: 40-50
Virtue: Fortitude
Vice: Wrath
Concept: Stressed Out Researcher
Catalyst: Grimm
Aesthetic: ST Fiat
Mental Attributes: Intelligence 4, Wits 3, Resolve 3
Physical Atrributes: Strength 2, Dexterity 4, Stamina 1
Social Attributes: Presence 3, Manipulation 4, Composure 1
Mental Skills: Academics (Research) 4, Computer (Image Manipulation) 2, Crafts (Photography) 4, Investigation (Scientific Experiments) 3, Occult 2, Politics (Foundation) 4, Science (Optics) 4
Physical Skills: Athletics 1, Brawl 1, Drive 2, Firearms 2, Larceny (Security Systems) 2, Stealth 2, Survival (Containment Breach) 2, Weaponry (Fencing) 2
Social Skills: Animal Ken (SCP-408) 3, Empathy 1, Expression (Writing) 1, Intimidation 3, Persuasion 4, Streetwise (SCP Recovery) 2, Subterfuge 3
Merits: Resources 3, Common Sense, Status 4, Allies 4, Contacts, Fighting Finesse (Fencing)
Flaws: Poor Sight, Notoriety (SCP Cross Testing, Anger Issues)
Axioms: Katastrofi 4, Apokalypsi 3, Automata 3, Epikrato 1
Inspiration: ST Fiat
Obligation: ST Fiat
Derangements: Irrationality
Health: 6
Willpower: 4
Defense: 3
Initiative Mod: 5
Speed: 11
Quote: "It's fortunate that SCP-408 doesn't act maliciously, but think about others next time you slack off custodial duties. Think about yourself as well, as I will not tolerate having to use Sweet-n-Low in my morning coffee for very long.”
THEME MUSIC: [http://www.youtube.com/watch?v=sxiSF99jSVY]
Note: this is the dog form.
Name: Charles (Codename: Kain Pathos Crow)
Age: 37
Virtue: Charity
Vice: Pride
Concept: Benevolent Researcher
Catalyst: Staunen
Aesthetic: ST Fiat
Mental Attributes: Intelligence 5, Wits 3, Resolve 3
Physical Atrributes: Strength 2, Dexterity 2, Stamina 2
Social Attributes: Presence 4, Manipulation 2, Composure 3
Mental Skills: Academics (Psychology, Research) 4, Computer (Artificial Intelligence) 5, Crafts (Hardware) 5, Investigation (Scientific Experiments) 3, Medicine 3, Occult 3, Politics (Foundation) 3, Science (Biochemistry, Robotics) 5
Physical Skills: Athletics (Running) 2, Brawl (Bite) 1, Drive (Egg Walker) 2, Stealth (Tip Toe) 2
Social Skills: Empathy 4, Intimidation (Show Teeth) 2, Persuasion (Being Polite) 2, Socialize 2, Subterfuge (Playing Dumb) 2
Merits: Encyclopedic Knowledge, Resources 3, Common Sense, Danger Sense, Fleet Of Foot 3, Status 4, Allies 4, Contacts
Flaws: Poor Sight, Notoriety (SCP Cross Testing)
Axioms: Metaptropi 5, Automata 5, Katastrofi 5, Skafoi 2, Exelixi 3, Prostasia 4, Apokalypsi 3
Inspiration: ST Fiat
Obligation: ST Fiat
Derangements: Fixation
Health: 6
Willpower: 6
Defense: 2
Initiative Mod: 5
Speed: 14
Quote: "I can hardly approve of that."
THEME MUSIC: [http://www.newgrounds.com/audio/listen/517291]
Name: Johannes Sorts
Age: 32
Virtue: Prudence
Vice: Sloth
Concept: Memetics Specialist
Mental Attributes: Intelligence 3, Wits 3, Resolve 4
Physical Attributes: Strength 2, Dexterity 3, Stamina 1
Social Attributes: Presence 2, Manipulation 4, Composure 3
Mental Skills: Academics (Memetics, Liberal Arts, Research) 3, Computer 2, Crafts (Paintings) 3, Investigation (Hoaxes, Scientific Experiments) 3, Occult 3, Politics (Foundation) 2
Physical Skills: Athletics 2, Brawl 1, Drive 2, Firearms (Rifles) 1, Survival (Containment Breach) 1
Social Skills: Empathy (Artistic Context) 3, Intimidation 2, Persuasion 2, Streetwise 1, Subterfuge 3
Merits: Resources 2, Common Sense, Fleet of Foot 3, Contacts 2 (Artistic Community), Allies 2, Status 2, Psychic Resistance 2
Derangements: Suspicion, Fixation, Anxiety
Flaws: Poor Sight, Coward
Health: 6
Willpower: 7
Defense: 3
Initiative Mod: 6
Speed: 13
Morality: ST Fiat
Quote: "Memetics is bullshit! A meme is when I say 'Knock, knock' and you say 'Who's there?' It's not a virus, it's not a weapon. It's not a compulsion. It's only as good as the amount of people that understand its context."
THEME MUSIC: [http://www.youtube.com/watch?v=exWz3DbGDlQ]
[http://www.youtube.com/watch?v=zhwxdQsAgOQ]
Name: Jack Bright
Age: Too old for this shit
Virtue: Prudence
Vice: Wrath
Concept: Tired Researcher
Mental Attributes: Intelligence 5, Wits 3, Resolve 3
Physical Attributes: Varies with host
Social Attributes: Presence 4, Manipulation 4, Composure 2
Mental Skills: Academics (Research, Rabbinical Studies) 4, Computer 2, Crafts 2, Investigation (Scientific Experiments) 2, Medicine 3, Occult (Humanoid Skips, Factory Items) 3, Politics (Foundation) 4, Science (Bioengineering, Abnormal Genetics, Psychiatry) 5
Physical Skills: Athletics (Throwing Objects) 2, Brawl 1, Drive 2, Firearms 2, Survival (Containment Breach) 3
Social Skills: Empathy 3, Expression (Bagpipe) 2, Intimidation 2, Persuasion (O5 Council) 3, Socialize 2, Subterfuge 3
Merits: Encyclopedic Knowledge, Resources 3, Common Sense, Retainer (Sophia Light) 4, Contacts, Allies 4, Status 5, Inspiring, Amnestic Immunity, Bound to SCP-963
Derangements: Suicidal. When faced with an opportunity which he believes will result in his permanent death, Bright rolls Resolve + Composure. If the roll fails, he pursues that opportunity to the exclusion of everything else.
Flaws: Restless Sleep. Bright does not regain Willpower by sleeping. Instead, he must roll Resolve + Composure. If the roll fails, he loses a Willpower point. In addition, during every scene in which his soul is trapped inside SCP-963, he must roll Resolve + Composure. If the roll fails, he loses a willpower point. The second roll has a -1 dice penalty, the third -2, and so forth. If he has no Willpower points left, a chance roll is made. Success=minor Derangement is gained, Failure= major Derangement is gained, Dramatic Failure=major Derangement is gained and a Willpower DOT is lost. Derangements acquired this way can be cured though extensive psychological therapy and the lost Willpower dot can be reacquired, but Bright remains Suicidal.
Health: Varies with host
Willpower: 5
Defense: Varies with host
Initiative Mod: Varies with host
Speed: Varies with host
Morality: ST Fiat
Quote: "Not this shit again!"
THEME MUSIC: [http://www.youtube.com/watch?v=iYYG4-81aVA]
[http://www.youtube.com/watch?v=umSyhiNhFGA]
[https://www.youtube.com/watch?v=FGADJ_F1Wgg&feature=youtube_gdata_player]
Name: Everett Mann
Age: 41
Virtue: Fortitude
Vice: Pride
Concept: Mad Surgeon
Catalyst: Hoffnung
Aesthetic: Sterile Stabby Bits
Mental Attributes: Intelligence 5, Wits 2, Resolve 2
Physical Atrributes: Strength 2, Dexterity 4, Stamina 2
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics (Research) 3, Computer 1, Crafts (Repair Medical Tools) 2, Investigation (Scientific Experiments) 2, Medicine (Surgery) 5, Occult 3, Politics (Foundation) 2, Science (Biology) 5
Physical Skills: Athletics 2, Brawl 1, Drive 1, Stealth (Sneak Up On "Subjects") 2, Survival (Containment Breach) 2, Weaponry (Knives) 3
Social Skills: Animal Ken 3, Persuasion 2, Subterfuge (Hide Evidence Of Experiments) 2
Merits: Resources 2, Status 2, Allies 2, Contacts, Dumpster Diver, Tenure, Utility Belt (Science, Medicine) 1
Flaws: Behaviour Blind
Axioms: Metaptropi 1, Epikrato 5, Exelixi 4
Inspiration: ST Fiat
Obligation: None. Mann is an Illuminated.
Health: 7
Willpower: 5
Defense: 2
Initiative Mod: 7
Speed: 11
Quote: "Many people seem disturbing, but quite often there's nothing wrong with them that drug-enhanced electro-shock conditioning can't cure. In rare cases, direct neurosurgical intervention may be necessary. Consult your neurologist before making any incisions."
THEME MUSIC: [http://www.youtube.com/watch?v=SO_2GhpvtwU]
[http://www.youtube.com/watch?v=XJsy5jJ7Dp0]
[http://www.youtube.com/watch?v=bBeSi-ODfJk]
Note: this sheet is based on Djoric’s Classical Revival.
Name: Francis Wojciechoski (AKA: Ukulele, Alto Clef)
Age: ST Fiat
Virtue: Prudence
Vice: Wrath
Concept: Weaponised Cartoon
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 3
Social Attributes: Presence 3, Manipulation 3, Composure 2
Mental Skills: Academics 2, Computer 2, Crafts (Weapon Maintenance, Explosives) 3, Investigation 2, Medicine 2, Occult (Reality Benders) 2, Politics (Foundation, GOC) 2, Science 3
Physical Skills: Athletics (Running) 2, Brawl 2, Drive 2, Firearms 2, Larceny 2, Stealth 2, Survival (Containment Breach) 3, Weaponry 2
Social Skills: Empathy (Lies) 3, Expression (Alto Saxophone, Ukulele) 2, Intimidation (Creepy Smile, Insane Laughter) 3, Persuasion (Taunt) 3, Socialize 2, Streetwise 2, Subterfuge (Invent Identity) 4
Merits: Resources 4, Common Sense, Danger Sense, Fast Reflexes 2, Fleet Of Foot 2, Status 4/ Allies 3/Contacts 2 (GOC), Iron Stamina 2, Quick Draw, Barfly, Extended Lifespan, Reality Bender** (see below)
Flaws: Mood Swings, Amnesia, Memetic Conditioning* (see below)
Derangements: Irrationality, Insomnia
*Memetic Conditioning: Francis has been exposed to memes that can switch his powers on and off. This is done via a handheld device possessed by the GOC. When he is Clef, he has the stats listed above. When he is Ukulele, he suffers the changes listed below.
**Reality Bender: Presence 5, Strength 5, Stamina 5, Dexterity 5, Brawl (Comical Attacks) 5, Weaponry (Cartoon Weapons) 5, Firearms (Cartoon Guns) 5, Athletics 5. All attacks gain the 8 Again bonus and Intimidation gains the 9 Again bonus. Anything not related to death, mischief and destruction requires Resolve + Composure first. Most Social rolls suffer -2. Add the following powers:
Create Object (Intelligence + Crafts), Teleportation (Wits + Resolve, must perceive desired location), Invulnerability (if he knows an attack is coming, reduce dice pool to 1/3 round up. Suffers no wound penalties), Regeneration (Stamina + Resolve. Every success heals two points. Aggravated requires willpower point) and Miscellaneous Cartoon Stuff (ST Fiat).
Health: 8 (10 when Ukulele)
Willpower: 5
Defense: 3
Initiative Mod: 5 (7 when Ukulele)
Speed: 12 (17 when Ukulele)
Quote: "Now, I forget the next line, but I think it has something to do with grievous bodily harm.”
THEME MUSIC: [http://www.youtube.com/watch?v=Q6CB85PcvQo]
[https://www.youtube.com/watch?v=XG-VChTYfOk]
[http://www.youtube.com/watch?v=hrdN6t_0rvQ]
[https://www.youtube.com/watch?v=Ts6OSqKebKo#t=1m13s]
[http://www.youtube.com/watch?v=D4FNgSBcQJE]
[https://www.youtube.com/watch?v=QxJrjV4PNXA]
Name: Anthony Gears (Code name: COG or Dr. Gears)
Age: 50
Virtue: Fortitude
Vice: Sloth
Concept: Stoic Researcher
Mental Attributes: Intelligence 5, Wits 3, Resolve 5
Physical Attributes: Strength 2, Dexterity 3, Stamina 1
Social Attributes: Presence 2, Manipulation 1, Composure 5
Mental Skills: Academics (Research, Logic) 4, Computer 2, Crafts 2, Investigation (Scientific Experiments) 4, Medicine 1, Occult (Cryptozoology, Parapsychology) 4, Politics (Foundation) 4, Science (Physics) 5
Physical Skills: Drive 2, Firearms (Broomhandle Pistol) 2, Stealth 2, Survival (Containment Breach) 2
Social Skills: Intimidation (Creepy Monotone) 3, Persuasion 1, Streetwise (SCP Recovery) 2, Subterfuge (Blank Stare) 2
Merits: Resources 3, Encyclopedic Knowledge, Common Sense, Contacts, Allies 4, Status 4, Psychic Resistance 3, Perfect Stillness, Emotional Detachment, Iron Stamina 3
Derangements: Obssessive Compulsive, Insomnia
Flaws: Poor Sight, Aloof
Health: 6
Willpower: 10
Defense: 3
Initiative Mod: 8
Speed: 10
Morality: ST Fiat
Quote: "No one is going to save us."
THEME MUSIC: [http://www.youtube.com/watch?v=Qz7nt69RoXM]
[https://www.youtube.com/watch?v=3UGXIIuUX2o]
[https://www.youtube.com/watch?v=wxPkv8gj9dg]
[http://www.youtube.com/watch?v=D8WZ8Iu1-iQ]
Name: SCP-682 (A.K.A: The Hard To Destroy Reptile, The Dragon)
Mockery: Sebek (Sublimatus)
Vice: Wrath
Rank: 5
Mental Attributes: Intelligence 4, Wits 4, Resolve 5
Physical Attributes: Strength 8, Dexterity 3, Stamina 5
Social Attributes: Presence 7, Manipulation 1, Composure 2
Mental Skills: Investigation (Potential Threats) 4, Occult 3
Physical Skills: Athletics (Running, Climbing, Swimming) 4, Brawl (Claws, Bite, Tail) 5, Stealth (Water) 4, Survival (Tracking) 4
Social Skills: Empathy (Signs Of Fear) 1, Intimidation (Roar) 5, Subterfuge (Play Dead) 3
Merits: Danger Sense, Ambidextrous, Direction Sense, Brawling Dodge, Fleet Of Foot 3, Fast Reflexes 2, Abnormal Dormancy, Easy Diet, Indestructible
Abnormal Dormancy: SCP-682 is not forced into Dormancy when seen directly by normal humans. Instead, it becomes Dormant after suffering enough injuries and being completely submerged in hydrochloric acid. It still has to spend one Pyros point per day to remain active, and goes Dormant if it has no Pyros points to spend. This is extremely unlikely, however, due to its Easy Diet (see below). It may be awoken by things other than the Azothic Radiance of Prometheans.
Easy Diet: SCP-682 regains Pyros points not just by eating Prometheans, but by eating anything that it can swallow, such as steel, glass, uranium and normal humans. There may be negative effects if he eats other SCPs. It regains one Pyros point per turn spent eating objects or two points per turn by forfeiting its Defense. It regains one point of Pyros per every point of lethal damage dealt to a foe.
Indestructible: SCP-682 automatically gains any additional Transmutations needed to fight a given threat. The Storyteller decides what these Transmutations are and how long they take to appear and disappear. In addition, filling SCP-682's health meter with Aggravated damage simply forces it into Dormancy. The ST decides if there is a way to permanently destroy it.
Willpower: 7
Initiative: 7
Defense: 3
Speed: 20 (Species Factor 7)
Size: 8
Health: 13
Max Pyros/Per Turn: 30/5
Transmutations: Armor 5, Claws 4, Fangs 2, Forked Tail 3, Frog Tongue 2, Sebek’s Gift 1, Wall Walking 3, Swallow 4, Titanic Form 5, Regeneration 2, Bloodhound’s Nose 1, Might 5, Rampage 3
Quote: “THEY WERE… DISGUSTING.”
THEME MUSIC: [http://www.youtube.com/watch?v=FpjIB-3OkYk&list=PLF558E9AB6FFFED1B]
[https://www.youtube.com/watch?v=Y626eTivs60]
Name: SCP-106 (AKA: The Old Man, Tom, Radical Larry, 2Spooky Grandpa, Faggot Bum)
Rank: 3
Attributes: Power 9, Finesse 7, Resistance 9
Willpower: 9
Maximum Essence/per turn: 20/5
Initiative: 10
Defense: 5
Speed: 12
Size: 5
Corpus: 14
Influence: Fear 5
Numina
Predator's Gifts: this Numen costs no Essence and is always active. When simply making attacks with his claws or teeth, the Old Man deals Lethal damage and applies the Walking Wasteland effect. Roll Power + Rank - the target's Defense and Armor.
Abduct: Spend a number of Essence equal to the target’s Stamina, and then roll Power + Finesse. The target can resist with a Resolve + Composure + Supernatural Tolerance Roll. If the Old Man is successful, the target crosses the Gauntlet and is dragged into the Pocket Dimension. If the target wins the contested roll, he remains on the material side of the Gauntlet. Unlike other spirits, the Old Man may abduct other supernatural beings, but their effects on the Pocket Dimension may be dangerous for him.
Wall Climb: No Essence or roll is needed. The Old Man may climb any solid surface, and even remain upside down. He still moves slowly.
Ensnare: this Numen often takes on the appearance of a long tongue or animate intestines, which also have the Walking Wasteland effect. To hit its target, the Old Man spends a point of Essence and makes a Finesse roll – the target’s Defense (armor does not add to Defense in this instance). Subjects struck by the attack are automatically grappled. Each turn the victim may roll Strength + Athletics – the Old Man’s Power to escape; otherwise she is immobilized. After a number of turns equal to the Old Man’s Resistance, begin reducing the effective Power of the snare by two each turn. Additional Essence may be spent to add to the snare.
Fearstruck: spend a point of Essence and then roll Power + Finesse; the targeted opponent contests the roll with Presence + Composure + Supernatural Tolerance. Success renders the victim unable to move or speak (or even scream) for one turn. Exceptional success indicates that the victim freezes in place for three turns.
Walking Wasteland: this Numen costs no Essence and is always active. The Old Man constantly secretes a black, viscous substance from its body. This substance slowly spreads across any solid objects and living beings the Old Man touches and lasts for six hours. Objects rust, rot and crack, and repeated exposure may break them. Living beings may prevent the substance from affecting them by reflexively rolling Stamina. If exposed again in the same scene, the second roll has a -1 dice penalty, the third roll has a -2 penalty, and so forth. This means being Ensnared, repeatedly attaked or remaining in the corroded areas increases the chance of being affected. If the roll fails, the victim starts taking one point of lethal damage every hour, unless they receive quick medical attention.
Implacable Nightmare: the Old Man possesses a Corpus rating, but he is invulnerable to all attacks. He may still be stunned by them, however. The Storyteller decides if there any methods capable of destroying him.
Hibernate: unlike other spirits, the Old Man may use this Numen in the physical world. Spend one Essence per month in hibernation (three months maximum). Spend an additional point of Essence for the ability to wake up earlier (potential victims must be present within an area determined by the ST). During this period, the Old Man does not need to spend Essence to survive. Once he wakes up, he must spend three Essence per day.
Shapechange: spend one Essence and roll Power + Finesse. The Old Man takes on a different appearance, but always remains roughly humanoid and putrefied in some way.
Fleshbound: more of Ban than a Numen. The Old Man never enters the Twilight state. If he runs out of Essence, he retreats into his Pocket Dimension. He may return after a period of time determined by the ST, with a full Essence pool.
Pocket Dimension: the Old Man may pass through any solid surface and leave through a surface connected to the entrance point. Instead of being taken to the spiritual reflection of the Abduction’s location, the victims are taken to the Old Man’s lair.
This dimension may manifest the Walking Wasteland effect and distorts pictures/film/transmissions. It varies in appearance, but is usually rather simple, to prevent him from getting confused. He is often in the mood for a challenge, unfortunately. Inside this place, treat the Old Man as a spirit of Rank 6 or higher (a god-like being). The ST decides what happens inside, where they return and how much time passes in the real world.
Bans:
Must return immediately to its pocket dimension if exposed to direct, sudden light.
Takes longer to pass through walls made of lead.
Disoriented by random and/or complex structures, sudden changes in its environment and liquids in movement.
May not run when hunting prey.
Quote: (slow, demonic chuckling)
THEME MUSIC: [http://www.youtube.com/watch?v=8CivaRwryZo]
[http://www.youtube.com/watch?v=SXpnI52cLEc]
[http://www.maxilyrics.com/man-man-haute-tropique-lyrics-4f12.html]
[http://www.youtube.com/watch?v=K2rwxs1gH9w]
[http://www.newgrounds.com/audio/listen/173224]
[http://www.newgrounds.com/audio/listen/56935]
[http://www.youtube.com/watch?v=1t8-_pI1-9Q]
[http://www.youtube.com/watch?v=nfp-a2yz_4s]
[http://www.youtube.com/watch?v=t3P18FqrdLM]
Name: SCP-076-2 (A.K.A: Able)
Age: ST Fiat
Virtue: Fortitude
Vice: Wrath
Concept: Immortal Warrior
Lineage: If Able is indeed the individual who appears in the Book of Genesis, he is far too old to belong to any of the five main Lineages. If not, he might be a Frankenstein. Alternatively, he could be a member of a Mongolian, Mesopotamian, or Norse Lineage.
Refinement: ST Fiat. Able probably doesn’t care about becoming human. If he changes his mind, he might choose Stannum or Ferrum.
Mental Attributes: Intelligence 4, Wits 4, Resolve 5
Physical Attributes: Strength 7, Dexterity 5, Stamina 6
Social Attributes: Presence 6, Manipulation 2, Composure 3
Mental Skills: Academics (Warrior Legends) 2, Crafts (Blacksmith) 4, Investigation 3, Medicine 3, Occult 4, Science (Metallurgy) 3
Physical Skills: Athletics (Running, Jumping, Climbing, Throwing) 6, Brawl 6, Stealth 1, Survival 3, Weaponry (Bladed Weapons) 6
Social Skills: Animal Ken (Care Of Livestock) 3, Empathy (Fear) 1, Intimidation (Violence) 5, Persuasion (Inspire Troops) 3, Subterfuge 2
Merits: Ambidextrous, Brawling Dodge, Weaponry Dodge, Direction Sense, Disarm, Fast Reflexes 2, Dual Wielding, Fleet Of Foot 3, Fresh Start, Quick Draw, Quick Healer, Strong Back, Giant, Inspiring, Language (Ancient Sumerian, English, + ST Fiat) 3, Repute 3, Regeneration (Stamina + Resolve. Every success heals one point. Aggravated requires willpower point), Coffin Of Resurrection
Derangements: Berserker. Able does not possess the mentality of normal humans and has trouble not seeing them as inferior. If he has to understand someone on a level that is not purely intellectual or animalistic, he rolls a chance die. Success = he knows what the person feels, Failure = he doesn’t know, Dramatic Failure = he makes a completely false assumption.
In addition, he has to make great effort not to use violence, and actively searches for physical conflict. If faced with an obstacle while pursuing a goal that does not involve wholesale slaughter, he must spend a Willpower point to control himself. If he has no Willpower points to spend, he makes a chance roll. Success = he does not act violently, Failure = he acts violently towards the “offender”, Dramatic Failure = he acts violently towards everyone that stands in his way for the rest of the scene.
Flaws: Behavior Blind, Deformity
Health: 12
Willpower: 8
Defense: 4
Initiative Mod: 10
Speed: 15
Humanity: ST Fiat
Azoth: 6 or higher
Athanor: ST Fiat
Bestowment: ST Fiat
Transmutations:
Corporeum - Hard Body (5), Serpent Strike (4), Perfected Reflexes (3), Autonomic Control (1), Swift Feet (1)
Vitality - Might (5), Rampage (3), Weapon Of The Gods (5), Hyperion’s Flight (3)
Special - Summon Weapon (5). Able spends a point of Pyros to summon as many bladed weapons as he can carry. These weapons inflict Lethal damage. They last for as long as he can hold them. They may be thrown, but he must spend another point of Pyros to summon a new set of bladed weapons. They disappear once they leave his possession or hit their target. Since they have virtually no size limit, he may combine this power with his other Transmutations to wield gigantic weapons.
Quote: “Weaklings."
THEME MUSIC: [https://www.youtube.com/watch?v=Tida-hyDxXE]
[https://www.youtube.com/watch?v=bLQMs4LrXF0]
[https://www.youtube.com/watch?v=1NkSTlO-n7I]
[https://www.youtube.com/watch?v=eN7dYDYfvVg]
[https://www.youtube.com/watch?v=aLv3vzJ8Fw8]
[https://www.youtube.com/watch?v=NDU2pRXqtB8]
[http://www.youtube.com/watch?v=pR30knJs4Xk]
[https://www.youtube.com/watch?v=A9ryqyLWAvA]
[https://www.youtube.com/watch?v=M7nZZpVzyhc&list=PLF558E9AB6FFFED1B] <—-the rest of this album is very good too
Name: SCP-073 (A.K.A: Cain)
Age: ST Fiat
Virtue: Fortitude
Vice: Envy
Concept: Immortal Wanderer
Lineage: If Cain is indeed the individual who appears in the Book of Genesis, he is far too old to belong to any of the five main Lineages. If not, he is probably a Tammuz or an Osiran. Alternatively, he might belong to an Arabic or Middle Eastern Lineage.
Refinement: ST Fiat. It is possibly Aurum.
Mental Attributes: Intelligence 7, Wits 4, Resolve 4
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 4, Manipulation 4, Composure 4
Mental Skills: Academics (History) 5, Computer 1, Crafts (Farming) 4, Investigation 3, Medicine 2, Occult (Prometheans) 4, Politics 2, Science (Geography, Botany) 4
Physical Skills: Athletics (Running) 3, Brawl 2, Drive 1, Firearms 1, Larceny 2, Stealth (Crowds, Darkness) 4, Survival (Foraging, Meteorology) 4, Weaponry 1
Social Skills: Animal Ken 1, Empathy 4, Intimidation (Veiled Threats) 3, Persuasion (Being Polite) 4, Socialize 1, Streetwise 3, Subterfuge 4
Merits: Encyclopedic Knowledge, Eidetic Memory, Common Sense, Giant, Language (ST Fiat) 3, Repute 3, Status (Foundation) 1, Sensitive Information (Foundation)
Derangements: Melancholia
Flaws: Permanently Visible Disfigurements, Amnesia, Notoriety (Murder Of Abel), Mark Of Cain
Mark Of Cain: SCP-073 does not create Wastelands like other Prometheans do. An “aura” with a radius of 20 yards in all directions is always centered on him. All life grown on soil that enters this “aura” is affected negatively in a manner decided by the ST. Any soil that he walks upon is affected similarly. Anything grown or harvested from soil is instantly destroyed by his touch. Any attacks directed at him are “reflected” back to the attacker(s) or the environment, but he still feels pain. He does not age.
Health: 8
Willpower: 8
Defense: 3
Initiative Mod: 8
Speed: 10
Humanity: ST Fiat
Azoth: 6 or higher
Athanor: ST Fiat
Bestowment: ST Fiat
Transmutations: The fact that SCP-073 has remained within the Foundation’s custody for decades without the Disquiet causing major problems suggests that he may have created an almost perfect Disquietism or Mesmerism Transmutation. His vast knowledge of several languages and his ability to read an 800 page dictionary in a minute and a half suggest that he has the Sensorium Transmutation ”Rarefied Senses”. Anything else is ST Fiat.
Quote: "Would you prefer to see it for yourself? See what it’s like to be cursed and make life itself flee from you at every step?"
THEME MUSIC: [http://www.youtube.com/watch?v=8QBLTf2hLc8]
Name: Theodore Thomas Blackwood
Age: ST Fiat
Virtue: Fortitude
Vice: Pride
Concept: Gentleman Adventurer
Mental Attributes: Intelligence 5, Wits 3, Resolve 4
Physical Attributes: Strength 2, Dexterity 4, Stamina 3
Social Attributes: Presence 4, Manipulation 2, Composure 3
Mental Skills: Academics (History, Religion, Archaeology, Anthropology, Mythology) 4, Crafts (Weapon Maintenance) 3, Investigation (Artifacts) 4, Medicine 1, Occult (Cryptozoology, Mysticism) 4, Politics 2, Science (Geography, Zoology, Botany, Astronomy) 4
Physical Skills: Athletics 2, Brawl (Fisticuffs) 3, Drive 1, Firearms (Rifled Muskets) 5, Larceny 1, Stealth (Camouflage) 3, Survival (Jungles, Deserts, Navigation, Foraging) 4, Weaponry (Hunting Knife) 2
Social Skills: Animal Ken 2, Empathy 2, Expression (Acting) 3, Intimidation 2, Persuasion 3, Socialize 3, Streetwise 2, Subterfuge 2
Merits: Quick Draw, Iron Stamina 2, Quick Healer, Inspiring, Language (Chinese 3, Latin 3, Arabic 1), Mentor (Father) 4, Retainer (Mr. Deeds/SCP-662) 4, Decorated (British Army) 4, Fame 3, Striking Looks 2, Well-Traveled, Holistic Awareness, Resources 4, Boxing 3, Wrestling 4, Common Sense, Encyclopedic Knowledge, Fleet of Foot 3, Allies/Contacts/Status (British Army, House Of Lords, Church Of England, Eton, Oxford, Royal Foundation. The number of dots in each of these Merits is ST Fiat)
Derangements: None
Flaws: Opium Addiction (In Early Adulthood), Racist, Sexist
Health: 8
Willpower: 7
Defense: 3
Initiative Mod: 7
Speed: 14
Morality: ST Fiat
Quote: “Good heavens, boy, have you been drinking? That’s utterly ridiculous. If you can’t be bothered to be sensible I have no reason to speak with you. Go get yourself a nice cup of tea and sober up.”
THEME MUSIC:
[http://www.youtube.com/watch?v=tN9EC3Gy6Nk]
[http://www.youtube.com/watch?v=yHNfvJc99YY]
[http://www.youtube.com/watch?v=3AQ-D_OnF-E]
[http://www.youtube.com/watch?v=nXboDtHmqlE]
[http://www.youtube.com/watch?v=7tg6NwGTU4A]
[http://www.youtube.com/watch?v=BghIgCKaAsk]
[http://www.youtube.com/watch?v=yt0x3ITvV-k]
Name: Doctor Wondertainment
Age: ST Fiat
Virtue: Charity
Vice: Pride
Concept: Eccentric Toymaker
Seeming: Wizened
Kith: Artist
Mental Attributes: Intelligence 5, Wits 4, Resolve 3
Physical Attributes: Strength 2, Dexterity 5, Stamina 2
Social Attributes: Presence 5, Manipulation 4, Composure 3
Mental Skills: Academics 3, Computer 1, Crafts (Toys) 6, Investigation 3, Occult 3, Politics 3, Science 3
Physical Skills: Athletics 1, Brawl (Dirty Tricks) 2, Drive 1, Firearms 1, Larceny 2, Stealth 1, Survival (Hedge) 1, Weaponry 2
Social Skills: Animal Ken 1, Empathy (Children) 3, Expression (Drama) 4, Intimidation (Creepy Smile) 4, Persuasion (Motivational Speeches, Imploring) 4, Socialize 2, Streetwise 2, Subterfuge 3
Merits: Encyclopedic Knowledge, Ambidextrous, Fleet Of Foot 3, Fast Reflexes 2, Token Maker, Token Master, Harvest (Emotions 5, Pledges 5), Hollow 5 (Size 2, Ammenities 2, Wards 1), Workshop (Toys), Quick Draw, Inspiring, Resources 5, Status 5/Allies 4/Contacts 3 (Wondertainment Company, Toy Industry, Industrial Equipment Providers)
Health: 7
Willpower: 6
Defense: 5
Initiative Mod: 10
Speed: 15
Wyrd: 8
Contracts: Artifice 5, Animation 5, Forge 5, Mirror 5, Fleeting Spring 4, Vainglory 1
Maximum Glamour/per Turn: 30/8
Frailties: temperatures of 90 degrees Celsius or above (major bane), may not harm children of 12 years or younger (minor taboo), must treat guests politely (minor taboo)
Mien Blessings: Impeccable Craftsmanship (Artist), Lyrical Voice, The Mercurial Visage (Mirrorskin)
Fae Aspects:
Immortal Flesh: As one of the True Fae manifested in the mortal world, the Wondertainment can shrug off some of the lesser slings and arrows of the mundane. Bashing damage does not affect Wondertainment at all, unless delivered by a cold iron bludgeon. Cold-forged iron causes Aggravated damage, should someone be skilled enough to strike him with such. He does not need to eat or sleep, nor is he affected by diseases and poisons, unless they are magical.
Change of Heart: The True Fae are entities almost embodied by their passions and vices, with higher morality and self-denial little more than a whim to them. For them, passion is virtue, and the denial of passion an affectation. Their supernaturally amoral nature is reflected in an inverted ability to regain Willpower. They regain one Willpower point from indulging their Virtue, but refresh their whole pool when satiating their Vice.
Wondertainment, on the other hand, has spent enough time on the mortal world to absorb part of humanity’s nature. He can remain on Earth without suffering damage, regains Willpower normally, can harvest Glamour from selfless emotions and does not have the Skill limits of most True Fae. However, his mindset is still very much alien, and thus he has no Morality or Clarity meter, nor can his strange thought processes be represented by Derangements, as is the case with the other True Fae.
Not So Ephemeral Creations: Every True Fae that possesses a Realm can act with virtual omnipotence while inside it, such as creating objects and beings that behave in specific ways. However, if these creations are taken into the Hedge, they gradually disintegrate over a few hours, and if taken to the mortal world, they disintegrate immediately.
Wondertainment has transcended this limitation. He has maintained access to his Realm after abandoning part of his True Fae nature. While inside this Realm, he may create anything he desires and bring them to the mortal world and other worlds. These creations may possess true intelligence, creativity and free will, if he desires. If he is not there, his employees must use materials from elsewhere and build the toys normally.
Teleportation: Spend 2 Glamour and instantly travel to another location within Wyrd x 10 yards(80 yards max). This power does not require line of sight to the other location. Usually has whimsical special effects, like flashes of light, puffs of colorful smoke and confetti.
Quote: “I just want everyone to be happy!”
THEME MUSIC: [https://www.youtube.com/watch?v=Cn5Wa1p9ouE]
[https://www.youtube.com/watch?v=GCtQmwJ1WAY]
[http://www.lyricsmania.com/mr_punch_lyrics_future_bible_heroes.html]
[http://www.newgrounds.com/audio/listen/514650]
[http://www.youtube.com/watch?v=6iSYAV2lp5c]
[https://www.youtube.com/watch?v=xy5NheEQa5I]
[http://www.youtube.com/watch?v=WVvlVHdLCx0]
Name: SCP-058 (A.K.A: The Heart Of Darkness)
Mockery: Torch-Born (Sublimatus)
Vice: Wrath
Rank: 5
Mental Attributes: Intelligence 3, Wits 4, Resolve 5
Physical Attributes: Strength 7, Dexterity 5, Stamina 5
Social Attributes: Presence 6, Manipulation 1, Composure 2
Mental Skills: Investigation 4
Physical Skills: Athletics (Running, Climbing, Jumping, Shooting Fire) 5, Brawl (Tail, Tentacles) 5, Stealth 1, Survival (Tracking) 4
Social Skills: Intimidation (Creepy Poetry) 5, Subterfuge 2
Merits: Danger Sense, Direction Sense, Brawling Dodge, Fleet Of Foot 3, Fast Reflexes 2, Abnormal Dormancy, Easy Diet
Willpower: 7
Initiative: 7
Defense: 4
Speed: 21 (Species Factor 8)
Size: 8
Health: 13
Max Pyros/Per Turn: 30/5
Transmutations: Armor 5, Forked Tail 3, Wall Walking 3, Titanic Form 5, Regeneration 2, Bloodhound’s Nose 1, Might 5, Rampage 3, Shrink 4, Body Barbs 4, Scurry 5, Perfected Bezoar (Fire 5), Tentacles 3, Napalm Stinger (same as Acid Phlegm)
Quote: “The sensual violence of lust is all the assurance you will ever need to know the worth of life.”
THEME MUSIC: [http://www.newgrounds.com/audio/listen/511638]
Name: SCP-953 (AKA: Kumiho)
Age: ST Fiat
Virtue: Prudence
Vice: Gluttony
Concept: Manipulative Fox Woman
Mental Attributes: Intelligence 4, Wits 3, Resolve 3
Physical Attributes: Strength 3, Dexterity 4, Stamina 5
Social Attributes: Presence 4, Manipulation 5, Composure 3
Mental Skills: Academics (Korean Literature) 2, Crafts (Traps) 4, Investigation 3, Medicine 2, Occult 3, Politics 1
Physical Skills: Athletics 4, Brawl (Bite, Claws) 4, Larceny 3, Stealth (Silent) 4, Survival (The Hedge) 4
Social Skills: Animal Ken (Foxes) 2, Empathy 3, Expression 2, Intimidation 3, Persuasion (Seduction) 5, Socialize 3, Streetwise 2, Subterfuge (Conceal Motive) 4
Merits: Ambidextrous, Danger Sense, Direction Sense, Fleet of Foot 3, Fighting Finesse (Bite, Claws), Striking Looks 4, Iron Stamina 2, Fast Reflexes 2
Willpower: 6
Initiative: 9
Defense: 3
Speed: 15
Size: 8
Health: 13
Wyrd: 6
Contracts: Illusion 5, Fang and Talon (Foxes) 5, Mirror 5, Smoke 5, Fleeting Spring 1
Maximum Glamour/per Turn: 15/6
Frailties: domesticated canines (minor taboo)
Fae Aspects
Telling Sign: Kumiho retains at least one fox-like characteristic after transforming.
Quote:”You look so tired… Why don’t you come inside? I’ll cook something for you.”
THEME MUSIC: [http://www.youtube.com/watch?v=nxm-K8dic-g]
Name: Mary-Ann Lewitt
Age: 33
Virtue: Charity
Vice: Wrath
Concept: Action Mom
Mental Attributes: Intelligence 3, Wits 3, Resolve 4
Physical Attributes: Strength 2, Dexterity 4, Stamina 3
Social Attributes: Presence 3, Manipulation 3, Composure 2
Mental Skills: Academics (Religion) 2, Computer 1, Crafts (Weapon Maintenance) 2, Investigation (Artifacts) 2, Medicine 2, Occult 1, Politics (Horizon Initiative) 2, Science 1
Physical Skills: Athletics 3, Brawl 3, Drive 1, Firearms (Artillery) 4, Larceny 2, Stealth 3, Survival 3, Weaponry (Knife) 3
Social Skills: Animal Ken 1, Empathy 3, Expression (Singing, Acoustic Guitar) 3, Intimidation (Snark) 2, Persuasion 3, Socialize 3, Streetwise 3, Subterfuge 2
Merits: Quick Draw, Iron Stamina 2, Quick Healer, Decorated (Artillery Corps) 3, Striking Looks 2, Well-Traveled, Holistic Awareness, Resources 2, Common Sense, Fleet of Foot 3, Allies 3/Contacts 2/Status 3 (Horizon Initiative, Anartist Scene)
Derangements: PTSD, Depression
Flaws: Cast-Iron Liver
Health: 8
Willpower: 6
Defense: 3
Initiative Mod: 6
Speed: 14
Morality: ST Fiat
Quote: "I'm afraid I’ll just get hurt again. I get close to people, and either I push them away and burn the bridge, or they die. It’s easier not to care. Hurts less.”
Name: Salah
Age: 39
Virtue: Prudence
Vice: Wrath
Concept: Action Scholar
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 3, Dexterity 3, Stamina 3
Social Attributes: Presence 4, Manipulation 3, Composure 4
Mental Skills: Academics (Religion, British Literature, Islamic Literature ) 3, Computer 1, Crafts (Weapon Maintenance) 2, Investigation (Artifacts) 2, Medicine 2, Occult (Seals, Bindings, Exorcisms) 2, Politics (Horizon Initiative) 3, Science 1
Physical Skills: Athletics 3, Brawl 4, Drive 1, Firearms 4, Larceny 1, Stealth 3, Survival 3, Weaponry (Knife) 3
Social Skills: Empathy (Emotions) 4, Expression (Jokes) 2, Intimidation (Interrogation, Torture) 4, Persuasion (Diplomacy, Ease Into Talking) 4, Socialize 3, Streetwise 3, Subterfuge 3
Merits: Mentor (Adnan) 5, Quick Draw, Iron Stamina 2, Quick Healer, Decorated 3, Striking Looks 2, Well-Traveled, Holistic Awareness, Resources 2, Common Sense, Fleet of Foot 3, Allies 3/Contacts 2/Status 3 (Horizon Initiative, Anartist Scene)
Derangements: Irrationality
Flaws: Hard line (In Youth), Wants To Do Too Much Himself
Health: 8
Willpower: 7
Defense: 3
Initiative Mod: 7
Speed: 14
Morality: ST Fiat
Quote: “What is important here is that I am still afraid of that angry young man. You see, he never left. He’s locked up. In my mind and in my heart."
THEME MUSIC: [http://www.youtube.com/watch?v=u2W1Wi2U9sQ] (Mary-Ann)
[http://www.youtube.com/watch?v=hwMZCl4cDNY] (Mary-Ann)
[http://www.youtube.com/watch?v=v5yeMgvdo_E] (Mary-Ann)
[http://www.youtube.com/watch?v=QtwQiueNLWI] (Salah)
[http://www.youtube.com/watch?v=6_VpHV5SuIM] (Both)
[https://www.youtube.com/watch?v=zP_ZAczJwmQ] (Both)
Name: Ruiz Duchamp
Age: 26
Virtue: Fortitude
Vice: Wrath/Pride
Concept: Angry Anartist
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 2, Dexterity 5, Stamina 2
Social Attributes: Presence 2, Manipulation 4, Composure 1
Mental Skills: Academics (Memetics) 2, Computer 1, Crafts (Traps, Sculptures, Paintings, Anart) 5, Investigation (Artistic Context) 2, Medicine (Poisons, Diseases) 3, Occult 1, Politics (Anartist Scene) 3, Science 1
Physical Skills: Athletics 1, Drive 1, Firearms 2, Larceny 3, Stealth 3, Survival 1, Weaponry 2
Social Skills: Animal Ken 1, Empathy (Lies) 3, Expression (Performance) 3, Intimidation (Snark) 3, Persuasion 4, Socialize 1, Streetwise 3, Subterfuge 4
Merits: Anartist*, Area Of Expertise (Anart), Patient, Vice-Ridden, Hobbyist Clique (Anartists), Taste, Quick Draw, Iron Stamina 2, Resources 3, Common Sense, Indomitable, Psychic Resistance 2, Fleet of Foot 2, Allies 3/Contacts/Status 3 (Anartist Scene)
Derangements: Homicidal
Flaws: Swears A Lot
*Ruiz Duchamp may create anomalous artistic pieces with extended Intelligence + Crafts rolls. Using anomalous materials or SCPs to make these pieces grants a +1 bonus. The number of required successes depends on the size, complexity and power of the artistic piece. Once he acquires all the needed successes, he must win a Resolve + Composure roll or spend a Willpower point, or else the piece won’t work and he will have to start over. He may impart memetic effects on his creations.
Health: 7
Willpower: 4
Defense: 4
Initiative Mod: 6
Speed: 14
Morality: ST Fiat
Quote: "Well Done, You’ve Protected Countless Civilians By Smashing This Thing, And Meanwhile I’m Off Making Another Ten Just Like It In Other Galleries While You Try To Play Catch Up, You Stupid Fucking Twats, Just Fuck Off Seriously.”
THEME MUSIC: [http://www.youtube.com/watch?v=DXloDetV8b8]
[http://www.youtube.com/watch?v=GNIcRCOM3qc&list=PL15377E86616D0F82]
[http://www.youtube.com/watch?v=nGdFHJXciAQ]
Name: Abraham Eisenstein
Age: 28
Virtue: Prudence
Vice: Pride
Concept: Occult and Espionage Specialist
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 3, Manipulation 2, Composure 3
Mental Skills: Academics (History, Geography) 3, Crafts 2, Investigation 3, Medicine 1, Occult (Wizardry) 4, Politics (Foundation) 3, Science 1
Physical Skills: Athletics (Running) 2, Brawl 2, Drive 1, Firearms 2, Larceny 4, Stealth 4, Survival (Foraging) 2, Weaponry (Caneswordstaff) 3
Social Skills: Empathy 1, Persuasion 2, Socialize 1, Streetwise 2, Subterfuge 3
Merits: Wizard (see below), Resources 2, Encyclopedic Knowledge, Common Sense, Contacts, Allies 2, Status 2, Perfect Stillness, Well Traveled, Language (French 2, Russian 2, German 2), Fighting Finesse (Caneswordstaff), Holistic Awareness, Meditative Mind
Wizard Powers: Magical Sparkles Everywhere (Dexterity + Occult), Sparring Dummy Conjuration (Resolve + Occult), Minor Smoke Screen (Dexterity + Occult)
Derangements: None
Flaws: Can't Sleep, Stimulant Dependency, Has Trouble Keeping Up With The Times
Health: 7
Willpower: 6
Defense: 3
Initiative Mod: 6
Speed: 10
Morality: ST Fiat
Quote: "That book will literally bite your genitals off."
THEME MUSIC: [http://www.youtube.com/watch?v=yj2JUfpGOyQ&list=PLF4B282846A8B5FA0]
[http://www.youtube.com/watch?v=ARLPT5rKjWo]
Name: Jason Vang
Age: 40
Virtue: Prudence
Vice: Sloth/Wrath
Concept: Eccentric Researcher
Mental Attributes: Intelligence 4, Wits 3, Resolve 1
Physical Attributes: Strength 2, Dexterity 4, Stamina 1
Social Attributes: Presence 3, Manipulation 3, Composure 2
Mental Skills: Academics (Memetics, Research) 3, Computer 1, Crafts 2, Investigation (Scientific Experiments) 4, Medicine 1, Occult 2, Politics (Foundation) 3, Science (Neuroscience, Information Science, Mathematics) 4
Physical Skills: Athletics 1, Brawl 1, Drive 1, Firearms 1, Larceny 1, Stealth 1, Survival (Containment Breach) 2
Social Skills: Empathy 1, Intimidation 3, Persuasion 2, Socialize 1, Streetwise 2, Subterfuge 2
Merits: Vice-Ridden, Resources 3, Encyclopedic Knowledge, Common Sense, Contacts, Allies 3, Status 4
Derangements: Phobia (Open Spaces, Clowns, Darkness, Spiders, Bees), Irrationality
Flaws: Forgetful, Irresponsible, Does Not Like Children
Health: 6
Willpower: 3
Defense: 3
Initiative Mod: 6
Speed: 11
Morality: ST Fiat
Quote: "I have no idea what the fuck I'm doing."
THEME MUSIC: [http://www.youtube.com/watch?v=cuad4d0IGGc]
Name: Ivan Zakharov
Age: 40
Virtue: Prudence
Vice: Pride
Concept: Calm Researcher
Mental Attributes: Intelligence 5, Wits 3, Resolve 4
Physical Attributes: Strength 2, Dexterity 4, Stamina 1
Social Attributes: Presence 3, Manipulation 2, Composure 4
Mental Skills: Academics (Research) 4, Crafts 2, Investigation (Scientific Experiments) 4, Medicine 1, Occult (Ghosts) 5, Politics (Foundation) 3, Science (Mathematics, Engineering, Physics, Chemistry) 4
Physical Skills: Drive 1, Firearms (Pistol, Rifle) 4, Larceny 1, Stealth 1, Survival (Containment Breach) 2
Social Skills: Empathy 1, Intimidation 1, Persuasion 3, Socialize 1, Streetwise 2, Subterfuge 3
Merits: Quick Draw, Patient, Emotional Detachment, Area of Expertise (Ghosts), Resources 3, Encyclopedic Knowledge, Common Sense, Contacts, Allies 3, Status 3, Language (Russian 2, English 2, Latin 2, Gaelic 2, Hebrew 2, Cunieform Script 2)
Derangements: None
Flaws: Poor Sight, Addiction (Cigarettes)
Health: 6
Willpower: 8
Defense: 3
Initiative Mod: 8
Speed: 11
Morality: ST Fiat
Quote: ???
THEME MUSIC: [http://www.youtube.com/watch?v=oL8hvlYOrik]
Name: Elanor Thorne
Age: 25
Virtue: Charity
Vice: Pride
Concept: Prophet and Seer
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 1, Dexterity 3, Stamina 2
Social Attributes: Presence 3, Manipulation 3, Composure 2
Mental Skills: Academics 4, Crafts (Gardening) 3, Investigation 2, Medicine 2, Occult (Prophecies) 5, Politics (Foundation) 2, Science 2
Physical Skills: Drive 1, Firearms (Pistol) 2, Larceny 2, Stealth 2, Survival 1, Weaponry (Pocketknife) 2
Social Skills: Animal Ken 2, Empathy 3, Persuasion 3, Socialize 2, Streetwise 2, Subterfuge 3
Merits: Prophet, Unseen Sense, Quick Draw, Patient, Resources 3, Encyclopedic Knowledge, Common Sense, Contacts, Allies 3, Status 2, Fighting Finesse (Pocketknife)
Derangements: Irrationality
Flaws: Stubborn, Forgetful
Health: 7
Willpower: 5
Defense: 3
Initiative Mod: 5
Speed: 9
Morality: ST Fiat
Quote: ???
THEME MUSIC: [http://www.youtube.com/watch?v=Y1L8uRApYeQ]
Name: Doctor King
Age: 37
Virtue: Temperance
Vice: Wrath
Concept: Unlucky Researcher
Mental Attributes: Intelligence 3, Wits 3, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 4, Composure 2
Mental Skills: Academics (Research) 3, Computer 2, Crafts 1, Investigation (Scientific Experiments) 3, Medicine 1, Occult 1, Politics (Foundation) 2, Science 3
Physical Skills: Drive 1, Firearms 1, Larceny 1, Stealth 1, Survival 1, Weaponry 1
Social Skills: Animal Ken 1, Empathy 2, Intimidation (Shouting) 3, Persuasion 2, Socialize 1, Streetwise 1, Subterfuge 2
Merits: Encyclopedic Knowledge, Common Sense, Status 2/Allies 2/Contacts
Derangements: Irrationality
Flaws: Poor Sight, Apple Seeds Everywhere
Apple Seeds Everywhere: Due to an accident with SCP-261, apple seeds constantly appear around Doctor King in varying quantities. This is represented like this: During every scene, the Story Teller will ask Doctor King’s player to roll a die. Success = some apple seeds appear, but not enough to cause trouble. Failure = enough apple seeds appear to annoy Doctor King and impose a -1 penalty to all actions for the remainder of the scene. Dramatic Failure = massive quantities of apple seeds appear at incredible speeds, causing three bashing damage to everyone caught in their path.
Health: 6
Willpower: 5
Defense: 3
Initiative Mod: 5
Speed: 10
Quote: “You know what I hate more than anything ever invented by mankind? Apple seeds.”
THEME MUSIC: http://www.youtube.com/watch?v=V_IrdS-zu48
Name: Jason Dodridge
Age: 32
Virtue: Fortitude
Vice: Wrath/Pride
Concept: Irritable MTF Operative
Mental Attributes: Intelligence 3, Wits 4, Resolve 5
Physical Attributes: Strength 4, Dexterity 4, Stamina 4
Social Attributes: Presence 5, Manipulation 2, Composure 1
Mental Skills: Academics 1, Computer 1, Crafts (Weapon Maintenance) 3, Medicine (Fleet Medical) 2, Politics (Foundation) 1, Investigation 4, Politics 1, Science 1
Physical Skills: Athletics (Running, Swimming) 4, Brawl (Krav Maga) 5, Drive 4, Firearms (Rifles, Machine guns, Handguns, Shotguns) 5, Larceny 2, Stealth (Camouflage) 3, Survival 3, Weaponry (Combat Knife) 4
Social Skills: Empathy (Signs of Fear) 3, Intimidation (Shouting) 4, Persuasion (Lead Troops) 4, Socialize 1, Streetwise 3, Subterfuge 4
Merits: Vice-Ridden, Resources 2, Common Sense, Danger Sense, Direction Sense, Fast Reflexes 2, Fleet of Foot 3, Iron Stamina 3, Quick Healer, Status 3/Allies 3/ Contacts
Derangements: Irrationality
Health: 9
Willpower: 6
Defense: 4
Initiative Mod: 7
Speed: 15
Quote: "We never stopped shooting. WHY WOULD WE STOP SHOOTING."
THEME MUSIC: https://www.youtube.com/watch?v=Au-v2RS0mJQ
Name: Willfred Wallace
Age: 34
Virtue: Prudence/ Hope
Vice: Pride
Concept: Pragmatic MTF Operative
Mental Attributes: Intelligence 3, Wits 4, Resolve 5
Physical Attributes: Strength 3, Dexterity 4, Stamina 4
Social Attributes: Presence 3, Manipulation 3, Composure 4
Mental Skills: Academics (International Affairs, Criminology) 3, Computer 1, Crafts 1, Medicine 1, Occult 1, Politics (Foundation) 1, Investigation (Crime Scene) 4, Politics 3, Science 2
Physical Skills: Athletics (Running) 3, Brawl 4, Drive 2, Firearms 3, Larceny 2, Stealth 3, Survival 3, Weaponry (Combat Knife) 3
Social Skills: Empathy 3, Intimidation (Interrogation) 3, Persuasion 3, Socialize 3, Streetwise 5, Subterfuge 4
Merits: Virtuous, Psychic Resistance 2, Language (Bulgarian 3, Macedonian 2, Serbian 2, Spanish 2, Russian 2), Resources 2, Common Sense, Danger Sense, Direction Sense, Fast Reflexes 2, Fleet of Foot 3, Iron Stamina 3, Quick Healer, Status 3/Allies 3/ Contacts
Derangements: None
Health: 9
Willpower: 9
Defense: 4
Initiative Mod: 10
Speed: 15
Quote: “No offense, but your behavior while on duty is completely unprofessional.”
THEME MUSIC: http://www.youtube.com/watch?v=v4UOPPZVR8E
http://www.youtube.com/watch?v=LanCLS_hIo4
Name: John Louef
Age: 43
Virtue: Fortitude
Vice: Gluttony (for work)
Concept: Hard Working Researcher
Mental Attributes: Intelligence 4, Wits 3, Resolve 4
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 2, Manipulation 3, Composure 3
Mental Skills: Academics (Research) 3, Computer 2, Crafts 2, Investigation (Scientific Experiments) 3, Medicine (Biomedical Engineering) 5, Occult (Safe Class Skips) 2, Politics (Foundation) 2, Science (Biology) 4
Physical Skills: Drive 2, Firearms 2, Stealth 1, Survival (Containment Breach) 1
Social Skills: Empathy 2, Expression (Acting) 2, Intimidation 1, Persuasion 2, , Subterfuge 2
Merits: Area of Expertise (Biomedical Engineering, Safe Class Skips), Resources 2, Encyclopedic Knowledge, Common Sense, Status 2/Allies 2/Contacts, Iron Stamina 2
Derangements: Post Traumatic Stress Disorder, Insomnia
Flaws: Aloof, Poor Health (Dr. Louef works so much that he neglects his physical well being. He has one less dot of Health than he normally would.)
Health: 6
Willpower: 7
Defense: 3
Initiative Mod: 6
Speed: 10
Morality: ST Fiat
Quote: “Oh, look, my mandated amount of time that I have to be here is up. Time to go back to work. I’ll see you later, Al.”
THEME MUSIC: http://www.youtube.com/watch?v=UDxahkQUiQE
Name: SCP-2006 (AKA Too Spooky)
Age: ???
Virtue: Fortitude
Vice: Lust (for others’ fear)
Concept: Wanna Be Boogey Man
Mental Attributes: Intelligence 3, Wits 2, Resolve 4
Physical Attributes: Varies with form
Social Attributes: Presence 2, Manipulation 2, Composure 3
Mental Skills: Academics (B Movies) 2, Investigation 2
Physical Skills: Varies with form
Social Skills: Empathy 2, Intimidation (Jump Scares) 1, Persuasion 2, Subterfuge 2
Merits: Shape Shifting, Invulnerability
Shape Shifting: Roll Wits + Resolve to transform into something SCP-2006 has seen before. An Intelligence + Composure roll may be needed to remember something SCP-2006 has seen a long time ago. SCP-2006 gains the Merits and Physical Attributes/Skills associated with the form he is mimicking, as well as varying bonuses to Social rolls related to Intimidation.
Invulnerability: SCP-2006 is completely immune to all attacks.
Derangements: None
Flaws: Naive
Health: Varies with form
Willpower: 7
Defense: Varies with form
Initiative Mod: Varies with form
Speed: Varies with form
Morality: ST Fiat
Quote: “FEAR ME MORTAL. I AM THE MIGHTY RO-MAN! COWER IN FEAAAAAAAR!”
THEME MUSIC: http://www.youtube.com/watch?v=gstHGjqfcwI
Name: SCP-890 (AKA The Rocket Surgeon)
Age: 35 to 45
Virtue: Charity
Vice: Sloth
Concept: Machine Surgeon
Mental Attributes: Intelligence 3, Wits 4, Resolve 3
Physical Attributes: Strength 2, Dexterity 5, Stamina 2
Social Attributes: Presence 3, Manipulation 1, Composure 4
Mental Skills: Academics 2, Crafts 3, Computer 3, Medicine (Surgery) 5, Investigation (Locate Machines, Speak With Machines) 4, Science (Biology) 4
Physical Skills: Drive 1, Firearms 1, Stealth 1, Weaponry 2
Social Skills: Intimidation 2, Persuasion 1, Subterfuge 2
Merits: Area Of Expertise (Surgery), Rocket Surgery, Emotional Detachment
Rocket Surgery: SCP-890 gains the 8 Again bonus when rolling Wits + Investigation to find and diagnose damaged machines. He may also spend a willpower point to repair machines as if they were living beings. Roll Dexterity + Medicine with the 8 Again bonus. Each roll represents one hour of work, and each success restores a point of Structure to the machine. He may speed up the process so that each roll represents 30 minutes (dice pool 6) or 15 minutes (dice pool 3).
Flaws: Aloof
Derangements: None
Health: 7
Willpower: 7
Defense: 4
Initiative Mod: 9
Speed: 12
Quote: "I did nothing of the sort! My patient not only survived, but recovered quite nicely. If you're referring to the mass surrounding the patient, I left it in place at the patient's request; I suggested it be removed, but the patient was adamant it be left in place.”
THEME MUSIC: http://www.youtube.com/watch?v=qY_wUAMPFIM
Name: The Sloth Wrangler
Age: ???
Virtue: Fortitude
Vice: Wrath
Concept: Anomalous Sloth Breeder
Mental Attributes: Intelligence 4, Wits 2, Resolve 3
Physical Attributes: Strength 2, Dexterity 3, Stamina 2
Social Attributes: Presence 3, Manipulation 2, Composure 3
Mental Skills: Academics 2, Crafts 1, Computer 2, Medicine 3, Investigation 2, Science (Anomalous Sloth Breeding) 4
Physical Skills: Drive 1, Firearms 1, Stealth 1
Social Skills: Animal Ken 3, Intimidation 2, Persuasion 1, Subterfuge 2
Merits: Area Of Expertise (Anomalous Sloth Breeding), Resources 3, Patient, Anomalous Sloth Breeding
Anomalous Sloth Breeding: roll Intelligence + Science, with the 8 Again bonus. Each roll represents one month of work. Every three successes allows him to create one instance of SCP-1784. Instances of SCP-1784 can fly at will and create structures and words out of their flatulence (dice pool 6). Complex messages impose a -1 to -3 penalty to the sloths’ rolls.
Flaws: None
Derangements: None
Health: 7
Willpower: 6
Defense: 2
Initiative Mod: 6
Speed: 10
Quote: "FUK U FUKRE”
THEME MUSIC: ???