I think this piece has a lot of missed potential.
Right off the bat we get a bunch of tantalizing foreshadowing: the skeletons don't match corpses on earth, they don't know where the skeletons are going, they don't know what the skeletons want. The log of skeletons is great at building up that anticipation and atmosphere.
However, that momentum gets derailed by the dialogue log. The ability of the big skeleton to summon living skeletons strikes me as meant to be a 'big reveal'. However, I did not feel that there was enough tension being built within the dialogue log to make the anomaly revealing more of its power seem significant or deserved. Rather, much of the preceding dialogue seems bureaucratic/overly realistic, serving primarily as worldbuilding that establishes the setting without actually building tension. I didn't even realize until I was writing this review that this is what the crossed-out "matching with a corpse on earth" was supposed to refer to (more on that later.) The reactions of the characters then seem… cartoonish. Specifically: "I lost one of my favourite socks."
Ultimately, the only thing that ends up being revealed is that 1) the big skeleton can pull little skeletons from earth (if I'm reading this correctly) and 2) the big skeleton wants the little skeletons to rest in peace. That covers maybe 1.5 of the things foreshadowed at the beginning.
Finally, the last addendum. It tells us little more on top of the crossed-out "matching with a corpse on earth" does — the wording of that crossout already implies the skeleton was pulling up non-human/non-earthling bodies (as opposed to being able to summon skeletons from within living bodies). This would've benefited from greater clarity. Ultimately the last addendum fails to work as a stinger because of the vague and nebulous descriptions that would benefit from the tightening.
Novote. Of all the moving parts, there are enough that I like, but many that could've been done better.