All that
(Same ol')
Everyday it's that
(Same ol')
You keep making that
(Same ol')
Fool outta me- Same Ol', The Heavy
CREDIT:
- Feedback from
calamitous1!
All that
(Same ol')
Everyday it's that
(Same ol')
You keep making that
(Same ol')
Fool outta me- Same Ol', The Heavy
CREDIT:
This is a one-shot story intended to be in the resurrection canon, though it should be able to stand on its own.
On the off-chance anyone wants to use Researcher Sebastian Hardin for anything, here's your basic fact sheet:
This is so, so good. It manages to be a brilliant encapsulation of why so many love 076 while hardly having him appear.
Nice. I don't fully understand the 2D/3D analogy (or how shooting the ceiling scared away the reality bender) but I liked it nonetheless.
*you're
The reality bender exists in 4D (he's this guy), so our 3D world is to him as a 2D world is to us.
Think of our world as a 2D painting. Not just a 3D world flattened into a painting (with perspective); a world where perspective never existed. A world where every molecule that exists is represented in a single plane. As a 3D creature, I can look at this painting and see everything at once. I can see every bone in your body, every blood vessel, every muscle fiber, every wrinkle in your brain. I can even just reach over and grab those things. Move 'em around, smooth those wrinkles out — etc (hence the seizures).
That's how our world looks to the tessellated man: all our molecules are laid out for him on a single plane. Now, imagine you're looking at this "living painting", poking people's brains, having yourself a good time… and suddenly one of these flat 2D figures looks up out of the painting, right at you. He fires his gun out of the painting, and the bullet flies right past you.
That's what Hardin did to scare him off.
ETA: Here's an explanation from Carl Sagan re: Flatland, which helps explain the concept visually. Basically, we live in Flatland, and the 3D "apple" is the 4D tessellated man.
I'm not sure I follow the part about the gun.
I like the concept of a character "striking back, out of the painting", but wouldn't firing a gun in the air be like a flatlander firing a flat gun left? "Up" is still within the three spatial dimensions.
I like the concept of a character "striking back, out of the painting", but wouldn't firing a gun in the air be like a flatlander firing a flat gun left? "Up" is still within the three spatial dimensions.
Pretty much. Hardin did some rough computations and figured out a way to angle the gun so he could fire the bullet slightly into the W plane (as opposed to the X, Y, and Z planes). Basically, when he fired "up", he was firing "up, and slightly to W+".
Think of it like abusing a floating point error: He figured out the precise degree to fire this gun so that the bullet would 'bleed' into the fourth axis. The bullet never hit the ceiling; it just shrank into an unseen point and popped out of view.
I merely had him fire it at the ceiling because I figured this would help ease the metaphor (of him firing 'up' out of the 'painting').
Sebastian Hardin, based on Salvius. Not to be confused with Salvor, presumably :P