Ok sorry to people that the game hasn't progressed at any real speed, I've been busy with life and the CYOA. But it shall continue.
Please note that these rules are currently under construction so please bare with them and highlight any errors you can find in sections not marked INCOMPLETE.
Please note that this game is being created to be marketable to people outside of the wiki so suggestions for ease of play or clearer wordings are much appreciated but complaints that the game is too kiddyfied help no-one unless you have acctual proof the simplicity harms the game.
This page will also be used as the Rule referance document for the duration of the game's development and life. Please treat it as such and keep edits to a minimum. Also there will be sections that aren't needed to be completed until the game is in a presentable state but they will be added here for sake of completeness.
CCG Section 1: General Rules and Game Setup
CCG Section 2: The Cards INCOMPLETE
CCG Section 3: Game Rules INCOMPLETE
CCG Section 4: Abilities and Card Text INCOMPLETE
CCG Section 5: Additional Rules INCOMPLETE
CCG Section 6: Alternative Play Formats INCOMPLETE
CCG Section 7: Glossary of Terms INCOMPLETE
CCG Section 8: Credits INCOMPLETE
CCG Section 9: Thanks, Acknowledgments and Questions INCOMPLETE
Current Status:
Rules: Currently a working draft which needs streamlining and rewording in places.
Demo Decks: The demo decks are complete but they are from an older version to the current playtest decks my group is using. I want groups to make their own decisions on what they think is overpowered.
The Foundation: 0/180 complete.
<Storyline Set 01 Name goes here>: 0/90 complete.
To the Cleverest: 0/45 complete.
<Storyline Set 03 Name goes here>: 0/90 complete.
The Complex: 0/45 complete.
<Storyline Set 05 Name goes here>: 0/90 complete.
The ICE Foundation: 0/45 complete.
<Storyline Set 07 Name goes here>: 0/90 complete.
<insert name of the CYOA game here>: 0/45 complete.
<Storyline Set 09 Name goes here>: 0/90 complete.
<Storyline Set 10 Name goes here>: 0/45 complete.
<Storyline Set 11 Name goes here>: 0/90 complete.
<Storyline Set 12 Name goes here>: 0/45 complete.
Revelations: 0/180 complete.
Please feel free to suggest ideas for set names. The idea is that the 90 card sets advance the metaplot whereas the 45 card sets are for side events and alternate realities the final set will flesh out any mechanics that need finishing and end the metaplot.
Please make and discussion relevant to the CCG rather than getting off topic and if people want to discuss the SCP-CCG in the chat I usually create #SCP-CCG whenever I'm working on the game and will be happy to answer any questions on it.
All works contained within copyright of Mole Hill Designs





