First up, a few small things:
The report talks about the door first being found inside the foundation site. The hallway is shut down.
What exactly is this report? When you used that term before, I assumed you were referring to the whole SCP document, but given this comes before the containment procedures (typically the first thing in an SCP document), it seems like it's something else? Do you intend for this article to be a format screw of some kind? I would suggest not doing that for your first article because they are often quite difficult to justify internally.
Alright so here's where I'm at, I think there's a core here that could work, but it's 1) over-complicated and 2) the narrative is not working.
The first issue is that you've got a series of different properties that, functionally, only really obscure the core idea of a narrative wherein a researcher gains sympathy for an anomaly's plight. (It's worth noting that that core idea is a little stale at this point, but it's not worth dwelling on for the moment). You've got the anomaly, within a door that leads to another part of Earth, and if you learn about the anomaly whilst outside the door it erases you from history. Really, the most important parts are "the anomaly" and that it erases people from history, because they're the two elements core to the story you're telling. I'd recomend streamlining things a bit here, strip back the things around the door and it's properties and so on, and really focus on the properties that are actually key to telling the story here. Simplistic isn't always better, but it's usually helpful to keep things within a certain boundary of simplicity in order to facilitate the storytelling, and I think this is a good example of one of those cases.
Second, the narrative just kinda… ends. This is perhaps a result of how you've explained it to me, but it seems like you've got all this setup for very little payoff - nothing really happens in the second half of your play-by-play. You've said you'll vaguely reveal some information about it's backstory and so on, but no events actually take place. This is a good place to note that your story as a whole is very reliant on interviews and so on. These are fine, but they are storytelling devices, not stories in and of themselves. If you aren't using them to convey something or tell a part of the story, they'll become boring and people won't want to read them. I think you really need to put thought into what the actual events are here, and how they fit into a satisfying narrative arc, beginning, middle, and end. Remember, the key to success in writing an SCP article is a compelling or satisfying story, everything else should exist only insofar as it services that goal.
Like I said before, there is a solid enough idea in there, but it's being obscured and restricted by other elements around it and a weak narrative that relies too heavily on devices over story. Put some work into reforming those elements, and this could be stronger.