This idea is getting bigger and more complicated and with more and more miscellaneous details tossed in to see if it all fits.
What I see now is something with so many elements tossed into it, it almost feels like I'm reading the description of a new DLC for Control.
Rooms with incorrect geometry, time flowing differently from outside, black voids, random sinkholes because fuck MTF soldiers, space distortion, and some rooms have no gravity.
Wow.
That is WAY too much for one idea, partner.
Oh and it turns out the thing is alive?
And populated by weird creatures with zero description whatsoever as to their significance other than yes, need lethal creatures in big scary maze.
Also, your Central Narrative is just an extension of the Elevator Pitch.
I've bolded out the next bit because it really is the most glaring issue so far.
From what I've seen, you've been making tiny changes here and there to your idea pitch and then PMing more reviewers without changing the fundamental issue:
What is going to be interesting in there that doesn't seem like it would fit into some weird level in a trippy video game for the sake of having a weird trippy level?
The biggest selling point you have is still '1730 but-!' and that isn't going to sell your idea.
Read the guides below, slow down, think about your idea and take your time doing so. There's no rush.
+A guide to writing an SCP
+A guide on fleshing out ideas.
+A step by step guide to one's first SCP.
The second guide in particular will definitely help a lot.
I can tell you're passionate about this and I absolutely want you and everyone else to succeed. But just slow down a little, mmkay?
Trust me. The slow and steady approach will pay off in the end once you post a successful article to the mainlist.
I wish you good luck on your ventures and I bid you a good day.
👍
-Quadraginta