The concept you have here encounters two common first-time contribution pitfalls: "Thing that does a thing" and "crazy to death." These were very common in the early days of the wiki, but have largely fallen out of style.
An SCP article is much more than simply an anomalous item, being, place, or event. The true meat of the SCP is the story around the anomalous thing. The thing itself is a vehicle that the narrative is attached to. To give my best example from Series 1, look at SCP 093: The anomalous item itself is a rock that turns mirrors into interdimensional portals. The thing that makes this SCP shine is the story; the history of the dimension that it leads to.
We need to know more than just "it's a radio tower that broadcasts a signal that makes you go crazy." What story are you going to tell? I recommend thinking about the answers to the following questions:
How did the Foundation find out about it?
How do they contain it?
Why was it created?
Who created it?
Why does it do what it does?
I also recommend reading a significant amount of the top-rated SCPs from the last several months, and focus on reading more recent SCPs rather than older series. Many early series SCPs would not last a day under current SCP standards, and a few are only still around because of their history with the wiki itself. (This does not apply to all early series SCPs, but many of these were written before the wiki's style had really been cemented.)
The anomalous object, while important, is not actually the main focus of the SCP. A good story, a compelling narrative, something that makes the reader feel something - that is the goal of an SCP article. What feeling do you want to evoke from the reader? Horror? Empathy? Sadness? You need to create a narrative around this object and its effects.
I am not saying this to discourage you, I just want you to understand the amount of effort that goes into creating a successful SCP.
If you can revise this idea with a story that you want to tell, we will be able to give you much more meaningful and constructive critique.
The anomalous item is the vehicle, the narrative is the person driving, the readers are the passengers. You can have the shiniest, most polished, most interesting vehicle in the world, but without the driver, the passengers aren't going anywhere. Where is the narrative taking the readers, and how is it getting them there?