An anomaly who sits on his computer all day, possesses extraordinary power only while gamer raging. Also able to speak unknown languages, and possesses great skill in IT work.
So, what you have currently is the "Superpowered humanoid" or "X-Man" concept. An SCP article is much more than simply an anomalous item, being, place, or event. The true meat of the SCP is the story around the anomalous thing. The thing itself is a vehicle that the narrative is attached to. To give my best example from Series 1, look at SCP 093: The anomalous item itself is a rock that turns mirrors into interdimensional portals. The thing that makes this SCP shine is the story; the history of the dimension that it leads to.
Things What Do a Thing: An Essay On Anomalies That Are Things That Do A Thing
Essay Regarding SCPs, Narratives, and How They Can Share a Page
There are other guides there that can be very helpful, but these three are some of the most often recommended for first-time contributors.
As you are pitching a humanoid SCP idea, I also recommend reading So You Want To Write A Humanoid SCP Object to assist in avoiding the "X-Men problem."
We need to know more than just "it's a being that can rage and is good with computers." What story are you going to tell - How The Foundation found it, Who or what created it and why, did someone use it to some end? (These are not all questions that must be answered, these are some possible narrative hooks.)
I also recommend reading several (at least 10-20) of the top-rated SCPs from the last several months, and avoid reading series 1 SCPs for inspiration. Many series 1 SCPs would not last a day under current SCP standards, and a few are only still around because of their history with the wiki itself. (This does not apply to all series 1 SCPs, as you can see I mentioned 093 earlier, but many of these were written before the wiki's style had really been cemented.)
Also able to speak unknown languages
How do they verify this? How can someone tell if it's an unknown language and not just gibberish?
The anomalous entity, while important, is not actually the main focus of the SCP. A good story, a compelling narrative, something that makes the reader feel something - that is the goal of an SCP article. What feeling do you want to evoke from the reader? Horror? Empathy? Sadness? You need to create a narrative around this object and its effects.
I am not saying this to discourage you, I just want you to understand the amount of effort that goes into creating a successful SCP.
If you can revise this idea with a story that you want to tell, we will be able to give you much more meaningful and constructive critique.
If it wasn't already stated, I'd basically say what Doctor Fullham said. If I could offer another suggestion though, It'd be to make it so that he doesn't gain powers while raging. This is kind of a thing where it's not even really worth it to contain, since it can't even use it's powers because I'm assuming once he's not gamer raging the powers run out. You see where I'm getting at here? If you don't feel like changing that idea though, you can probably write this in the log of anomalous items.
On that note, if you're open to ideas I think that it would be kind of cool that where if the person in question starts raging, something anomalous happens that is out of his control, such as a natural disaster.
ive written somewhat of a story around the scp, would you like to read the draft?
I'm game, as long as it's thought out.










