Is it a correct assumption that a person who brings in something they consider valuable gets something in return? Or is it more like a person will put said item into the equivalent of a safe deposit box, at which point they lose memory of what they left there and lose memory of leaving it there, all the while the vault changes it into something with financial value?
Date: 20 Jan 2009 22:43
Number of posts: 20
RSS: New posts
Why isn't this properly contained? As far as I can tell we're just letting it do what it always does, except with armed guards around the place.
This is a very good question. Why isn't the vault sealed in cement or something?
I can get if they'd taken it over and were feeding it D-class or something and keeping everyone else out, but just working the bank and reaping the rewards of its function seems like less "Secure Contain Protect" and more "Apathy Observation Profit".
There are containment personnel in place in the event that anyone that discovers the SCP does not either conveniently forget their transaction or become trapped inside the vault.
Perhaps there's an angle I'm not considering but those three things just about cover it.
This subject is never seen again, and all memories and public records involving the subject are expunged or altered.
This is why I hate memetic stuff. How would you know it happened? How would the Foundation have found out about it?
And isn't this from a Tales From The Darkside, but instead of a vault, it's a well on some guys property?
How would you know it happened? How would the Foundation have found out about it?
I actually like memetic stuff, but this is why I downvoted. I'm sure there's an answer somewhere, but it's not in the article. Not that everything needs answers, but it's annoying enough here to detract.
by depositing whatever item they consider to possess great perceived value into SCP-375
I've heard that most people would consider their children the most valuable thing in the world to them. I upvoted on the fridge horror alone:
*mom takes you on a shopping trip*
*walk past bank*
*mom picks you up and walks into the bank*
"MOM WHAT ARE YOU DOING"
"Just makin' a deposit."
*mom tosses you into a bank vault for no apparent reason*
But the "LOL nobody remembers you except us for no reason ooga booga" and the "various memetic effects" which are clearly just straightforward compulsion effects almost made me downvote, but not quite. I just love it when the second readthrough makes me go oh god.
Suggestions: change it so the memory loss only affects the person who deposits the item, or maybe affects official documentation but not personal memories or something. Remove the psychic lure entirely and give control of the bank to MC&D or some equally shady organization, and have them misuse it. Then maybe toss in a note about avoiding glutting the market for precious gems at the end to suggest the foundation is probably using it the same way.
oh, and i'd also change the thing where closing the doors turns people into gems to something where you can deposit a human being (a child, close friend or significant other, probably) the same as any other valuable and get a very high rate of exchange. that's a scary idea, and i think it gives this article a lot of potential with some tweaking.
The main part that bugs me is that telekill doesn't work on memetic things. It says so on the "Understanding Memetics" article.
The point of telekill is that it used to be a panacea for memetic things, which is overpowered. Read the discussion for SCP-148 and you'll see why. It got rewritten, but old references are probably still sprinkled about.
Telekill never worked on memetics. Some people used it anyway, because they didn't understand the difference between memes and telepathy.
Although whether 375's effect telepathic or memetic in nature is a moot point too. Either way, references to telekill were incompatible with telekill's current revision.