incredibly talented work
pastarasta1 is quick-talking and often scheming
incredibly talented work
pastarasta1 is quick-talking and often scheming
I only have one thing to say to you, keep up the work these look good.
YES, it's here! So proud to see fanart of my boy among these amazing works!
I agree, it certainly deserves it. Plus, it looks bitchin'!
This is really cool!
Doctor North was here. Just don't let South know, or East….never tell East.
I wish I could get a poster of your 3000 art
I think the Unity models, for the most part, take away a lot of horror or charm present in their respective SCPs designs, even if they're impressive on a technical level. As they are now, they just look nice but that's it. I think I'd like these if they were actually put in an environment where they'd look more fitting and be able to stand out better. My issue inherent with the models still won't go away, but I wouldn't downvote over that at least.
I have to specifically commend your 2950 art; that's real evocative and definitely brings out the horror of that article in a very clever way.
Thank you for the feedback, I imagine the fact that they're t-posed and in a neutral background probably detracts a lot from the horror aspect they're supposed to convey. Unfortunately 3199, 096 and many others are not yet rigged and prepped for animation or I'd be glad to make some better posed renders for them.
I'm not sure what those inherent issues are though, perhaps you could be more specific?
Yeah, that issue's understandable.
I genuinely believe that horror SCPs are truly effective at being chilling by being in a written format; they only tell enough about the monster while leaving a lot of it up to the imagination. Modeling them adds the difficulty of retaining what makes them so effectively scary (and conjured up only in a textual sense) to a visual design. In the case of 3199, the picture on that page does a very good job due to how it looks and obfuscates enough to still keep 3199 creepy, whereas the model (which I should again state, they look nice and are definitely impressive; no one should downplay that) doesn't keep that for me.
Really, that's just an issue I'll have with any SCP game, because I think that's an inherent difficulty in translating SCPs to games. All of the models individually are stuff I'd upvote on Reddit and imgur, same if they were all put in a single album, but because it's posted on this site, I can't help but downvote for now.
650 has a smooth face all around and no facial features, so I assume the face there is for added spookiness? I always found 650 to be a cute article, honestly, but I personally feel it to be creepier with zero facial features as opposed to a face at all.
Ok, that makes sense, and I agree to some extent. 096 for example is very visually generic if separated from it's source material, and I doubt you could ever retain the feeling of dawning horror the article has in audiovisual format. That said I don't think audiovisual adaptions of textual work should aim for faithfulness at all, but instead should seek to build upon or comment on the source material. If an adaption tries to be just a straight port of it's literary source, to me, it has already failed.
As an example to better explain what I mean by this, while the depiction of 096 in Containment Breach is far from ideal, it doesn't try to replicate the feelings the original article evoked (which are more of a dawning dread and fridge horror than immediate terror IMO) but many people think it very iconic due to the sounds, animations and emergent gameplay experiences it provided them.
Also in regards to 650s concept art, that was just a test I made by request of a fellow developer, the version we went with in the game has no facial features, and in retrospect I fully agree that facial features make it worse and is just too "try-hard".
Once again thanks for the feedback, and for answering my question.